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name: ladderlottery
description: "Ladder-style Lottery"
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.1+2
environment:
sdk: '>=3.3.0-48.0.dev <4.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.6
package_info_plus: ^4.1.0
shared_preferences: ^2.0.17
flutter_localizations: #多言語ライブラリの本体 # .arbファイルを更新したら flutter gen-l10n
sdk: flutter
intl: ^0.18.1 #多言語やフォーマッタなどの関連ライブラリ
google_mobile_ads: ^3.1.0
just_audio: ^0.9.36
dev_dependencies:
flutter_test:
sdk: flutter
flutter_launcher_icons: ^0.13.1 #flutter pub run flutter_launcher_icons
flutter_native_splash: ^2.3.5 #flutter pub run flutter_native_splash:create
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^3.0.1
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
flutter_launcher_icons:
android: "launcher_icon"
ios: true
image_path: "assets/icon/icon.png"
adaptive_icon_background: "assets/icon/icon_back.png"
adaptive_icon_foreground: "assets/icon/icon_fore.png"
flutter_native_splash:
color: '#2A01AD'
image: 'assets/image/splash.png'
color_dark: '#2A01AD'
image_dark: 'assets/image/splash.png'
fullscreen: true
android_12:
icon_background_color: '#2A01AD'
image: 'assets/image/splash.png'
icon_background_color_dark: '#2A01AD'
image_dark: 'assets/image/splash.png'
# The following section is specific to Flutter packages.
flutter:
generate: true #pub get時に多言語対応のファイルが自動生成される
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
assets:
- assets/image/
- assets/sound/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-02-06
///
library;
import 'package:flutter/material.dart';
import 'package:google_mobile_ads/google_mobile_ads.dart';
import 'package:flutter/foundation.dart' show kIsWeb;
import 'dart:io';
class AdMob {
late BannerAd _adMobBanner;
bool _isAdMob = false;
AdMob() { //constructor
String adBannerUnitId = '';
if (!kIsWeb && Platform.isAndroid) {
//adBannerUnitId = 'ca-app-pub-3940256099942544/6300978111'; //test
adBannerUnitId = 'ca-app-pub-0000000000000000/0000000000';
_isAdMob = true;
} else if (!kIsWeb && Platform.isIOS) {
//adBannerUnitId = 'ca-app-pub-3940256099942544/6300978111'; //test
adBannerUnitId = 'ca-app-pub-0000000000000000/0000000000';
_isAdMob = true;
}
if (_isAdMob) {
_adMobBanner = BannerAd(
adUnitId: adBannerUnitId,
size: AdSize.banner,
request: const AdRequest(),
listener: const BannerAdListener(),
);
}
}
void load() {
if (_isAdMob) {
_adMobBanner.load();
}
}
void dispose() {
if (_isAdMob) {
_adMobBanner.dispose();
}
}
Widget getAdBannerWidget() {
if (_isAdMob) {
return Container(
alignment: Alignment.center,
width: _adMobBanner.size.width.toDouble(),
height: _adMobBanner.size.height.toDouble(),
child: AdWidget(ad: _adMobBanner),
);
} else {
return Container();
}
}
double getAdBannerHeight() {
if (_isAdMob) {
return _adMobBanner.size.height.toDouble();
} else {
return 150; //for web
}
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-01-27
///
library;
import 'package:just_audio/just_audio.dart';
import 'package:ladderlottery/const_value.dart';
class AudioPlay {
//音を重ねて連続再生できるようにインスタンスを用意しておき、順繰りに使う。
static final List<AudioPlayer> _player01 = [
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
];
static final List<AudioPlayer> _player02 = [
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
];
static final List<AudioPlayer> _player03 = [
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
];
int _player01Ptr = 0;
int _player02Ptr = 0;
int _player03Ptr = 0;
double _soundVolume = 0.0;
//constructor
AudioPlay() {
constructor();
}
void constructor() async {
for (int i = 0; i < _player01.length; i++) {
await _player01[i].setVolume(0);
await _player01[i].setAsset(ConstValue.audioSlide);
}
for (int i = 0; i < _player02.length; i++) {
await _player02[i].setVolume(0);
await _player02[i].setAsset(ConstValue.audioSet);
}
for (int i = 0; i < _player03.length; i++) {
await _player03[i].setVolume(0);
await _player03[i].setAsset(ConstValue.audioFinish);
}
playZero();
}
void dispose() {
for (int i = 0; i < _player01.length; i++) {
_player01[i].dispose();
}
for (int i = 0; i < _player02.length; i++) {
_player02[i].dispose();
}
for (int i = 0; i < _player03.length; i++) {
_player03[i].dispose();
}
}
//getter
double get soundVolume {
return _soundVolume;
}
//setter
set soundVolume(double vol) {
_soundVolume = vol;
}
//最初に音が鳴らないのを回避する方法
void playZero() async {
AudioPlayer ap = AudioPlayer();
await ap.setAsset(ConstValue.audioZero);
await ap.load();
await ap.play();
}
//
void play01() async {
if (_soundVolume == 0) {
return;
}
_player01Ptr += 1;
if (_player01Ptr >= _player01.length) {
_player01Ptr = 0;
}
await _player01[_player01Ptr].setVolume(_soundVolume);
await _player01[_player01Ptr].pause();
await _player01[_player01Ptr].seek(Duration.zero);
await _player01[_player01Ptr].play();
}
void play02() async {
if (_soundVolume == 0) {
return;
}
_player02Ptr += 1;
if (_player02Ptr >= _player02.length) {
_player02Ptr = 0;
}
await _player02[_player02Ptr].setVolume(_soundVolume);
await _player02[_player02Ptr].pause();
await _player02[_player02Ptr].seek(Duration.zero);
await _player02[_player02Ptr].play();
}
void play03() async {
if (_soundVolume == 0) {
return;
}
_player03Ptr += 1;
if (_player03Ptr >= _player03.length) {
_player03Ptr = 0;
}
await _player03[_player03Ptr].setVolume(_soundVolume);
await _player03[_player03Ptr].pause();
await _player03[_player03Ptr].seek(Duration.zero);
await _player03[_player03Ptr].play();
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-11-12
///
library;
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:ladderlottery/const_value.dart';
import 'package:ladderlottery/game.dart';
import 'package:ladderlottery/game_mode.dart';
class CanvasCustomPainter extends CustomPainter {
final Game game;
CanvasCustomPainter({required this.game});
@override
void paint(Canvas canvas, Size size) async {
const double strokeWidth = 10.0;
//梯子の色と太さ
final Paint paint = Paint()
..color = const Color.fromRGBO(150,150,230, 1)
..strokeWidth = strokeWidth
..strokeCap = StrokeCap.round
..blendMode = BlendMode.src;
//アイコンサイズ
final double iconSize = size.width * 0.08;
//梯子の間隔
final double gapX = size.width / (game.lotteryCount + 1);
final double gapY = (size.height - (iconSize * 4)) / 20;
//モードによって動作切り替え
if (game.gameMode == GameMode.ready) {
//梯子の上と下
_drawHeaderFooterLine(canvas,size,paint,gapX,iconSize);
} else if (game.gameMode == GameMode.make) {
//梯子の縦線
_drawVerticalLine(canvas,size,paint,gapX,iconSize);
//梯子の横線
_drawHorizontalLine(canvas,paint,gapX,gapY,iconSize,strokeWidth,game.ladderY);
} else { //GameMode.action
//梯子の縦線
_drawVerticalLine(canvas,size,paint,gapX,iconSize);
//梯子の横線
_drawHorizontalLine(canvas,paint,gapX,gapY,iconSize,strokeWidth,20);
//アイコン
_drawIcon(canvas,gapX,gapY,iconSize,strokeWidth);
}
//固定のアルファベットアイコンと数字アイコン
_drawFixedIcon(canvas,size,iconSize);
}
void _drawHeaderFooterLine(Canvas canvas, Size size, Paint paint, double gapX, double iconSize) {
for (int i = 0; i < game.lotteryCount; i++) {
canvas.drawLine(Offset(gapX * i + gapX, iconSize), Offset(gapX * i + gapX, iconSize * 2), paint);
canvas.drawLine(Offset(gapX * i + gapX, size.height - iconSize * 2),Offset(gapX * i + gapX, size.height - iconSize), paint);
}
}
//梯子の縦線
void _drawVerticalLine(Canvas canvas, Size size, Paint paint, double gapX, double iconSize) {
for (int i = 0; i < game.lotteryCount; i++) {
canvas.drawLine(Offset(gapX * i + gapX, iconSize), Offset(gapX * i + gapX, size.height - iconSize), paint);
}
}
//梯子の横線
void _drawHorizontalLine(Canvas canvas, Paint paint, double gapX, double gapY, double iconSize, double strokeWidth, int countY) {
for (int x = 0; x < game.lotteryCount - 1; x++) {
final double x1 = gapX * x + gapX;
final double x2 = gapX * (x + 1) + gapX;
for (int y = 0; y < countY; y++) {
if (game.ladders[x][y] == 1) {
final double y1 = gapY * y + (iconSize * 2) + (strokeWidth);
canvas.drawLine(Offset(x1, y1), Offset(x2, y1), paint);
}
}
}
}
void _drawIcon(Canvas canvas, double gapX, double gapY, double iconSize, double strokeWidth) {
//アイコンのY位置
final double y = gapY * game.iconPositionY + iconSize + (strokeWidth / 2);
//アイコンの位置
for (int i = 0; i < game.lotteryCount; i++) {
//アイコンのX位置
final double x = gapX * game.iconPositionX[i] + gapX - (iconSize / 2);
//アイコン描画
_imageAlphabetDraw(canvas, iconSize, x, y, game.alphabets[i]);
}
}
//固定のアルファベットアイコンと数字アイコン
void _drawFixedIcon(Canvas canvas, Size size, double iconSize) {
for (int i = 0; i < game.lotteryCount; i++) {
double gapX = size.width / (game.lotteryCount + 1);
double x = gapX * i + gapX - (iconSize / 2);
_imageAlphabetDraw(canvas, iconSize, x, iconSize * 0.2, game.alphabets[i]);
_imageNumberDraw(canvas, iconSize, x, size.height - (iconSize * 1.2), game.numbers[i]);
}
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return true; // shouldRepaintがtrueを返すと再描画されます
}
Future<void> _imageAlphabetDraw(Canvas canvas, double iconSize, double x, double y, int index) async {
/* これを async/await 対応にしたもの
final ImageStream stream = AssetImage(ConstValue.imageIconAlphabets[0]).resolve(ImageConfiguration.empty);
stream.addListener(
ImageStreamListener((ImageInfo info, bool synchronousCall) {
final img = info.image;
try {
canvas.drawImageRect(
img,
Rect.fromPoints(const Offset(0, 0), Offset(img.width.toDouble(), img.height.toDouble())),
Rect.fromPoints(const Offset(50, 50), const Offset(200, 200)),
Paint()
);
} catch(e) {
print(e);
}
})
);
*/
final Completer<void> completer = Completer<void>();
final ImageStream stream = AssetImage(ConstValue.imageIconAlphabets[index]).resolve(ImageConfiguration.empty);
void listener(ImageInfo info, bool synchronousCall) {
final img = info.image;
try {
canvas.drawImageRect(
img,
Rect.fromPoints(const Offset(0, 0), Offset(img.width.toDouble(), img.height.toDouble())),
Rect.fromPoints(Offset(x, y), Offset(x + iconSize, y + iconSize)),
Paint(),
);
} catch(e) {
//以下の警告が出る。直せないのでtry-catchで封じ込め。
//I/flutter (14175): Bad state: A Dart object attempted to access a native peer, but the native peer has been collected (nullptr). This is usually the result of calling methods on a native-backed object when the native resources have already been disposed.
//何もしない
}
// 非同期処理が完了したことを通知
completer.complete();
}
// リスナーを登録
stream.addListener(ImageStreamListener(listener));
// 非同期処理が完了するまで待機
await completer.future;
}
Future<void> _imageNumberDraw(Canvas canvas, double iconSize, double x, double y, int index) async {
final Completer<void> completer = Completer<void>();
final ImageStream stream = AssetImage(ConstValue.imageIconNumbers[index]).resolve(ImageConfiguration.empty);
void listener(ImageInfo info, bool synchronousCall) {
final img = info.image;
try {
canvas.drawImageRect(
img,
Rect.fromPoints(const Offset(0, 0), Offset(img.width.toDouble(), img.height.toDouble())),
Rect.fromPoints(Offset(x, y), Offset(x + iconSize, y + iconSize)),
Paint(),
);
} catch(e) {
//以下の警告が出る。直せないのでtry-catchで封じ込め。
//I/flutter (14175): Bad state: A Dart object attempted to access a native peer, but the native peer has been collected (nullptr). This is usually the result of calling methods on a native-backed object when the native resources have already been disposed.
//何もしない
}
// 非同期処理が完了したことを通知
completer.complete();
}
// リスナーを登録
stream.addListener(ImageStreamListener(listener));
// 非同期処理が完了するまで待機
await completer.future;
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-10-15
///
library;
import 'package:flutter/material.dart';
class ConstValue {
//pref
static const String prefLanguageCode = 'languageCode';
static const String prefLotteryCount = 'lotteryCount';
static const String prefSoundVolume = 'soundVolume';
static const String prefBackgroundImageNumber = 'backgroundImageNumber';
//image
static const List<String> imageIconAlphabets = [
'assets/image/c_a.webp',
'assets/image/c_b.webp',
'assets/image/c_c.webp',
'assets/image/c_d.webp',
'assets/image/c_e.webp',
'assets/image/c_f.webp',
'assets/image/c_g.webp',
'assets/image/c_h.webp',
'assets/image/c_i.webp',
];
static const List<String> imageIconNumbers = [
'assets/image/c_1.webp',
'assets/image/c_2.webp',
'assets/image/c_3.webp',
'assets/image/c_4.webp',
'assets/image/c_5.webp',
'assets/image/c_6.webp',
'assets/image/c_7.webp',
'assets/image/c_8.webp',
'assets/image/c_9.webp',
];
static const String imageSpace1 = 'assets/image/space1.webp';
static const List<String> imageBackGrounds = [
'assets/image/bg1.webp', //0 dummy
'assets/image/bg1.webp', //1
'assets/image/bg2.webp', //2
'assets/image/bg3.webp',
'assets/image/bg4.webp',
'assets/image/bg5.webp',
'assets/image/bg6.webp',
'assets/image/bg7.webp',
'assets/image/bg8.webp',
'assets/image/bg9.webp',
'assets/image/bg10.webp',
];
//color
static const Color colorButtonBack = Color.fromARGB(255, 42,1,173);
static const Color colorButtonBackOn = Color.fromARGB(100, 42,1,173);
static const Color colorButtonFore = Color.fromARGB(255, 255, 255, 255);
static const Color colorHeader = Color.fromARGB(100, 42,1,173);
static const Color colorSettingAccent = Color.fromARGB(255, 76,43,164);
//sound
static const String audioZero = 'assets/sound/zero.wav'; //無音1秒
static const String audioSlide = 'assets/sound/slide.mp3';
static const String audioSet = 'assets/sound/set.wav';
static const String audioFinish = 'assets/sound/bigo2.wav';
//string
static const Map<String,String> languageCode = {
'en': 'English',
'bg': 'български език',
'cs': 'Čeština',
'da': 'dansk',
'de': 'Deutsch',
'el': 'Ελληνικά',
'es': 'Español',
'et': 'eesti keel',
'fi': 'Suomen kieli',
'fr': 'Français',
'hu': 'magyar nyelv',
'it': 'Italiano',
'ja': '日本語',
'lt': 'lietuvių kalba',
'lv': 'Latviešu',
'nl': 'Nederlands',
'pl': 'Polski',
'pt': 'Português',
'ro': 'limba română',
'ru': 'русский',
'sk': 'Slovenčina',
'sv': 'svenska',
'th': 'ภาษาไทย',
'zh': '中文',
};
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-11-14
///
library;
import 'dart:math';
import 'package:ladderlottery/game_mode.dart';
import 'package:ladderlottery/audio_play.dart';
import 'package:ladderlottery/preferences.dart';
class Game {
late AudioPlay _audioPlay;
int lotteryCount = 3; //2..9
int lastLotteryCount = 3; //記録しておき、変化が有ったら再描画
List<int> alphabets = []; //A..Iまでで使用されるアルファベットがシャッフル
List<int> numbers = []; //1..9までで使用される数字がシャッフル
List<List<int>> ladders = [ //8x20 梯子の横線
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
];
GameMode gameMode = GameMode.ready;
int tick = 0; //描画アニメーションのtick
double iconPositionY = 0.0; //アイコンY移動
List<double> iconPositionX = [0.0,1.0,2.0,3.0,4.0,5.0,6.0,7.0,8.0]; //アイコンX移動
List<int> ladderXs = [0,1,2,3,4,5,6,7,8]; //アイコンX移動したときのリファレンス
int ladderY = -1; //アイコンY初期値
//constructor
Game() {
shuffle();
}
void setAudioPlay(audioPlay) {
_audioPlay = audioPlay;
}
//使用するアルファベットと数字をシャッフルしてゲーム進行を初期値にする
void shuffle() {
alphabets = [];
numbers = [];
for (int i = 0; i < lotteryCount; i++) {
alphabets.add(i);
numbers.add(i);
}
alphabets.shuffle();
numbers.shuffle();
iconPositionY = 0.0;
iconPositionX = [0.0,1.0,2.0,3.0,4.0,5.0,6.0,7.0,8.0];
ladderY = -1;
ladderXs = [0,1,2,3,4,5,6,7,8];
tick = 0;
gameMode = GameMode.ready;
}
//梯子の横線を作成して開始
void start() {
//横線を全てクリア
for (int x = 0; x < ladders.length; x++) {
for (int y = 0; y < ladders[0].length; y++) {
ladders[x][y] = 0;
}
}
//横線を作成。最左は1/2の確率。他は3/4の確率
final int seed = DateTime.now().millisecondsSinceEpoch;
Random random = Random(seed);
for (int x = 0; x < lotteryCount - 1; x++) {
for (int y = 0; y < 20; y++) {
final int rnd = (x == 0) ? random.nextInt(2) : random.nextInt(4);
if (x == 0) {
ladders[x][y] = (rnd == 0) ? 0 : 1;
} else {
if (ladders[x - 1][y] != 1) {
ladders[x][y] = (rnd == 0) ? 0 : 1;
}
}
}
}
//進行具合を初期化
iconPositionY = 0.0;
iconPositionX = [0.0,1.0,2.0,3.0,4.0,5.0,6.0,7.0,8.0];
ladderY = -1;
ladderXs = [0,1,2,3,4,5,6,7,8];
tick = 0;
gameMode = GameMode.make;
}
//梯子とアイコンの描画
void periodic() {
//準備中|終了
if (gameMode == GameMode.ready || gameMode == GameMode.end) {
return;
}
if (gameMode == GameMode.make) {
//梯子の横線を順に描画
ladderY = tick ~/ 20;
if (tick % 20 == 0) {
_audioPlay.soundVolume = Preferences.soundVolume;
_audioPlay.play01();
}
if (ladderY >= 20) {
tick = 0;
ladderY = -1;
gameMode = GameMode.action;
}
} else { //GameMode.action
//アイコンを動かす
//
if (ladderY >= 20) {
gameMode = GameMode.end;
_audioPlay.soundVolume = Preferences.soundVolume;
_audioPlay.play03();
return;
}
//1サイクルを60として、0-29の時はY移動、30-59の時はX移動
if (tick % 60 < 30) {
//0-29の時
if (tick % 60 == 0) {
_audioPlay.soundVolume = Preferences.soundVolume;
_audioPlay.play01();
}
iconPositionY += 1 / 30; //実際の位置
if (tick % 60 == 29) {
ladderY += 1; //論理位置
iconPositionY = ladderY.toDouble() + 1; //実際の位置 誤差を修正
}
} else {
//30-59の時
bool moveFlag = false;
for (int x = 0; x < lotteryCount; x++) {
if (ladderXs[x] < lotteryCount - 1 && ladders[ladderXs[x]][ladderY] == 1) {
iconPositionX[x] += 1 / 30;
moveFlag = true;
} else if (ladderXs[x] >= 1 && ladders[ladderXs[x] - 1][ladderY] == 1) {
iconPositionX[x] -= 1 / 30;
moveFlag = true;
}
}
if (tick % 60 == 30 && moveFlag) {
_audioPlay.soundVolume = Preferences.soundVolume;
_audioPlay.play02();
}
//数字を綺麗にする。誤差を修正
if (tick % 60 == 59) {
for (int x = 0; x < lotteryCount; x++) {
iconPositionX[x] = iconPositionX[x].round().toDouble(); //実際の位置
ladderXs[x] = iconPositionX[x].toInt(); //論理位置
}
}
}
}
tick += 1;
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-11-14
///
library;
enum GameMode {
ready, //準備中
make, //梯子描画中
action, //動作中
end, //動作終了
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-01-27
///
library;
import 'package:ladderlottery/preferences.dart';
class LanguageState {
static String _languageCode = 'en';
//言語コードを記録
static Future<void> setLanguageCode(String str) async {
_languageCode = str;
await Preferences.setLanguageCode(_languageCode);
}
//言語コードを返す
static Future<String> getLanguageCode() async {
_languageCode = await Preferences.getLanguageCode() ?? 'en';
return _languageCode;
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-10-02
///
library;
import 'dart:async';
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:package_info_plus/package_info_plus.dart';
import 'package:flutter_gen/gen_l10n/app_localizations.dart';
import 'package:google_mobile_ads/google_mobile_ads.dart' if (dart.library.html) 'empty.dart';
import 'package:flutter/foundation.dart' show kIsWeb;
//自身で作成したclassを読み込む
import 'package:ladderlottery/const_value.dart';
import 'package:ladderlottery/language_state.dart';
import 'package:ladderlottery/version_state.dart';
import 'package:ladderlottery/setting.dart';
import 'package:ladderlottery/ad_mob.dart';
import 'package:ladderlottery/page_state.dart';
import 'package:ladderlottery/preferences.dart';
import 'package:ladderlottery/audio_play.dart';
import 'package:ladderlottery/canvas_custom_painter.dart';
import 'package:ladderlottery/game.dart';
import 'package:ladderlottery/game_mode.dart';
void main() {
//MobileAds.instance.initialize(); ここに入れると進行しなかった
runApp(const MainApp());
}
class MainApp extends StatefulWidget { //statefulに変更して言語変更に対応
const MainApp({super.key});
@override
State<MainApp> createState() => _MainAppState();
}
class _MainAppState extends State<MainApp> {
Locale localeLanguage = const Locale('en');
@override
Widget build(BuildContext context) {
if (kIsWeb == false) {
MobileAds.instance.initialize();
}
return MaterialApp(
debugShowCheckedModeBanner: false,
localizationsDelegates: AppLocalizations.localizationsDelegates, //多言語化
supportedLocales: AppLocalizations.supportedLocales, //自動で言語リストを生成
locale: localeLanguage,
home: const MainHomePage(),
);
}
}
class MainHomePage extends StatefulWidget {
const MainHomePage({super.key});
@override
State<MainHomePage> createState() => _MainHomePageState();
}
class _MainHomePageState extends State<MainHomePage> with SingleTickerProviderStateMixin {
final AdMob _adMob = AdMob(); //広告表示
final AudioPlay _audioPlay = AudioPlay();
final Game _game = Game();
late Timer _timer;
double _screenWidth = 0; //画面幅
double _screenHeight = 0; //画面高さ
double _bgImageSize = 0; //背景画像サイズ
double _bgImageAngle = 0; //背景画像回転角度
int _backgroundImageNumber = 0;
Color _buttonBackColorShuffle = ConstValue.colorButtonBack;
Color _buttonBackColorStart = ConstValue.colorButtonBack;
//アプリのバージョン取得
void _getVersion() async {
PackageInfo packageInfo = await PackageInfo.fromPlatform();
setState(() {
VersionState.versionSave(packageInfo.version);
});
}
//言語準備
void _getCurrentLocale() async {
Locale locale = Locale(await LanguageState.getLanguageCode());
if (mounted) { //Widgetが存在する。Widgetが存在しない時の実行によるエラーを回避する為。
context.findAncestorStateOfType<_MainAppState>()!
..localeLanguage = locale
..setState(() {});
}
}
//ページ起動開始時に一度だけ呼ばれる
@override
void initState() {
super.initState();
_getVersion();
_getCurrentLocale();
LanguageState.getLanguageCode();
_adMob.load();
_audioPlay.playZero();
_game.setAudioPlay(_audioPlay);
(() async {
await Preferences.initial();
_audioPlay.soundVolume = Preferences.soundVolume;
_game.lotteryCount = Preferences.lotteryCount;
_backgroundImageNumber = Preferences.backgroundImageNumber;
_game.shuffle();
_timer = Timer.periodic(const Duration(milliseconds: (1000 ~/ 60)), (timer) { //速度調整はここで
setState(() {
_game.periodic();
_bgImageAngle -= 0.001;
if (_bgImageAngle < -314159265) {
_bgImageAngle = 0;
}
});
});
})();
}
//ページ終了時に一度だけ呼ばれる
@override
void dispose() {
PageState.setCurrentPage('');
_adMob.dispose();
_timer.cancel();
super.dispose();
}
//シャッフルボタン
Widget _shuffleButton() {
return Expanded(
child: Container(
padding: const EdgeInsets.fromLTRB(3, 0, 0, 0),
child: GestureDetector(
onTap: () {
if (_game.gameMode != GameMode.make && _game.gameMode != GameMode.action) {
_audioPlay.soundVolume = Preferences.soundVolume;
_audioPlay.play01();
_game.shuffle();
_buttonBackColorShuffle = ConstValue.colorButtonBack;
}
},
onTapDown: (TapDownDetails details) {
_buttonBackColorShuffle = ConstValue.colorButtonBackOn;
},
onTapUp: (TapUpDetails details) {
_buttonBackColorShuffle = ConstValue.colorButtonBack;
},
child: Opacity(
opacity: (_game.gameMode == GameMode.make || _game.gameMode == GameMode.action) ? 0.1 : 1, //動作中は薄くする
child: Container(
padding: const EdgeInsets.fromLTRB(0, 12, 0, 12),
color: _buttonBackColorShuffle,
child: Center(
child: Text(AppLocalizations.of(context)!.shuffle,
style: const TextStyle(
color: ConstValue.colorButtonFore,
fontSize: 20.0,
)
)
)
)
)
)
)
);
}
//抽選ボタン
Widget _startButton() {
return Expanded(
child: Container(
padding: const EdgeInsets.fromLTRB(3,0,3,0),
child: GestureDetector(
onTap: () {
if (_game.gameMode != GameMode.make && _game.gameMode != GameMode.action) {
_audioPlay.soundVolume = Preferences.soundVolume;
_audioPlay.play02();
_game.start();
_buttonBackColorStart = ConstValue.colorButtonBack;
}
},
onTapDown: (TapDownDetails details) {
_buttonBackColorStart = ConstValue.colorButtonBackOn;
},
onTapUp: (TapUpDetails details) {
_buttonBackColorStart = ConstValue.colorButtonBack;
},
child: Opacity(
opacity: (_game.gameMode == GameMode.make || _game.gameMode == GameMode.action) ? 0.1 : 1, //動作中は薄くする
child: Container(
//width: double.infinity,
padding: const EdgeInsets.fromLTRB(0, 12, 0, 12),
color: _buttonBackColorStart,
child: Center(
child: Text(AppLocalizations.of(context)!.start,
style: const TextStyle(
color: ConstValue.colorButtonFore,
fontSize: 20.0,
)
)
)
)
)
)
)
);
}
//画面全体
@override
Widget build(BuildContext context) {
_screenWidth = MediaQuery.of(context).size.width;
_screenHeight = MediaQuery.of(context).size.height;
_bgImageSize = max(_screenWidth,_screenHeight);
return Container(
decoration: _decoration(),
child: Scaffold(
backgroundColor: Colors.transparent,
appBar: AppBar(
//タイトル表示
title: const Text('Ladder-style Lottery',
style: TextStyle(
color: ConstValue.colorButtonFore,
fontSize: 15.0,
)
),
foregroundColor: const Color.fromRGBO(255,255,255,1),
backgroundColor: ConstValue.colorHeader,
actions: <Widget>[
TextButton(
onPressed: () async {
if (_game.gameMode != GameMode.make && _game.gameMode != GameMode.action) {
bool? ret = await Navigator.of(context).push(
MaterialPageRoute<bool>(
builder: (context) => const SettingPage(),
),
);
//awaitで呼び出しているので、settingから戻ったら以下が実行される。
if (ret!) { //設定で適用だった場合
_getCurrentLocale();
_game.lotteryCount = Preferences.lotteryCount;
if (_game.lastLotteryCount != _game.lotteryCount) {
_game.lastLotteryCount = _game.lotteryCount;
_game.shuffle();
}
_audioPlay.soundVolume = Preferences.soundVolume;
_backgroundImageNumber = Preferences.backgroundImageNumber;
setState(() {});
}
}
},
child: Opacity(
opacity: (_game.gameMode == GameMode.make || _game.gameMode == GameMode.action) ? 0.1 : 1, //動作中は薄くする
child: Text(
AppLocalizations.of(context)!.setting,
style: const TextStyle(
color: ConstValue.colorButtonFore,
)
)
)
)
]
),
body: SafeArea(
child: Stack(children:[
_background(),
Column(children:[
Expanded(
child: Column(children:[
CustomPaint(
painter: CanvasCustomPainter(game: _game),
size: Size(_screenWidth, _screenHeight - 280),
),
Row(children:[
_shuffleButton(),
_startButton(),
])
]),
),
//広告
Padding(
padding: const EdgeInsets.only(top: 10, left: 0, right: 0, bottom: 0),
child: SizedBox(
width: double.infinity,
child: _adMob.getAdBannerWidget(),
)
)
])
])
)
)
);
}
Decoration _decoration() {
if (_backgroundImageNumber == 0) {
return const BoxDecoration(
color: Colors.white,
);
} else {
return const BoxDecoration(
image: DecorationImage(
image: AssetImage(ConstValue.imageSpace1),
fit: BoxFit.cover,
),
);
}
}
Widget _background() {
if (_backgroundImageNumber == 0) {
return Container(
color: Colors.white,
);
} else {
return Transform.rotate(
angle: _bgImageAngle,
child: Transform.scale(
scale: 2.6,
child: Image.asset(
ConstValue.imageBackGrounds[_backgroundImageNumber],
width: _bgImageSize,
height: _bgImageSize,
),
),
);
}
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-10-05
///
library;
//現在のページを記録。initStateでタイミングが合わない時にbuild内で一度だけ実行させるために使用。
class PageState {
static String _currentPage = '';
static void setCurrentPage(String str) {
_currentPage = str;
}
static String getCurrentPage() {
return _currentPage;
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-10-26
///
library;
import 'package:shared_preferences/shared_preferences.dart';
import 'package:ladderlottery/const_value.dart';
//デバイスに情報を保存
class Preferences {
static bool ready = false;
//この値は常に最新にしておく
static String _languageCode = '';
static int _lotteryCount = 3;
static double _soundVolume = 1.0;
static int _backgroundImageNumber = 0;
static String get languageCode {
return _languageCode;
}
static int get lotteryCount {
return _lotteryCount;
}
static double get soundVolume {
return _soundVolume;
}
static int get backgroundImageNumber {
return _backgroundImageNumber;
}
static Future<void> initial() async {
_languageCode = await getLanguageCode();
_lotteryCount = await getLotteryCount();
_soundVolume = await getSoundVolume();
_backgroundImageNumber = await getBackgroundImageNumber();
ready = true;
}
//----------------------------
//言語コード
static Future<void> setLanguageCode(String str) async {
_languageCode = str;
final SharedPreferences prefs = await SharedPreferences.getInstance();
await prefs.setString(ConstValue.prefLanguageCode, str);
}
static Future<String> getLanguageCode() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final String str = prefs.getString(ConstValue.prefLanguageCode) ?? 'en';
return str;
}
//----------------------------
//抽選数
static Future<void> setLotteryCount(int num) async {
_lotteryCount = num;
final SharedPreferences prefs = await SharedPreferences.getInstance();
await prefs.setInt(ConstValue.prefLotteryCount, num);
}
static Future<int> getLotteryCount() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final int num = prefs.getInt(ConstValue.prefLotteryCount) ?? 3;
return num;
}
//----------------------------
//効果音音量
static Future<void> setSoundVolume(double num) async {
_soundVolume = num;
final SharedPreferences prefs = await SharedPreferences.getInstance();
await prefs.setDouble(ConstValue.prefSoundVolume, num);
}
static Future<double> getSoundVolume() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final double num = prefs.getDouble(ConstValue.prefSoundVolume) ?? 1.0;
return num;
}
//----------------------------
//背景画像番号
static Future<void> setBackgroundImageNumber(int num) async {
_backgroundImageNumber = num;
final SharedPreferences prefs = await SharedPreferences.getInstance();
await prefs.setInt(ConstValue.prefBackgroundImageNumber, num);
}
static Future<int> getBackgroundImageNumber() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final int num = prefs.getInt(ConstValue.prefBackgroundImageNumber) ?? 0;
return num;
}
//----------------------------
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-10-15
///
library;
import 'package:flutter/material.dart';
import 'package:flutter_gen/gen_l10n/app_localizations.dart';
import 'package:ladderlottery/const_value.dart';
import 'package:ladderlottery/preferences.dart';
import 'package:ladderlottery/language_state.dart';
import 'package:ladderlottery/version_state.dart';
import 'package:ladderlottery/ad_mob.dart';
import 'package:ladderlottery/page_state.dart';
class SettingPage extends StatefulWidget {
const SettingPage({super.key});
@override
State<SettingPage> createState() => _SettingPageState();
}
class _SettingPageState extends State<SettingPage> {
final AdMob _adMob = AdMob(); //広告
//これら変数はUIへの表示や入力の為に一時的に使用される。
String _languageKey = ''; //言語コード 'en'
String _languageValue = '';
int _lotteryCount = 3;
double _soundVolume = 0.0;
int _backgroundImageNumber = 0;
//ページ起動時に一度だけ実行される
@override
void initState() {
super.initState();
_adMob.load();
}
//ページ終了時に一度だけ実行される
@override
void dispose() {
PageState.setCurrentPage('');
_adMob.dispose();
super.dispose();
}
//ページ描画
@override
Widget build(BuildContext context) {
//このページが開いたときに一度だけ実行される処理を記述。initStateではタイミングが合わない為。
if (PageState.getCurrentPage() != 'setting') {
PageState.setCurrentPage('setting');
(() async {
await Preferences.initial();
_languageKey = await LanguageState.getLanguageCode();
_languageValue = ConstValue.languageCode[_languageKey] ?? '';
_lotteryCount = Preferences.lotteryCount;
_soundVolume = Preferences.soundVolume;
_backgroundImageNumber = Preferences.backgroundImageNumber;
setState((){});
})();
}
return Scaffold(
appBar: AppBar(
centerTitle: true,
elevation: 0,
//設定キャンセルボタン
leading: IconButton(
icon: const Icon(Icons.close),
onPressed: () {
Navigator.of(context).pop(false); //falseを返す
},
),
title: Text(AppLocalizations.of(context)!.setting),
foregroundColor: const Color.fromRGBO(255,255,255,1),
backgroundColor: ConstValue.colorSettingAccent,
actions: [
//設定OKボタン
IconButton(
icon: const Icon(Icons.check),
onPressed: () async {
await LanguageState.setLanguageCode(_languageKey);
await Preferences.setLotteryCount(_lotteryCount);
await Preferences.setSoundVolume(_soundVolume);
await Preferences.setBackgroundImageNumber(_backgroundImageNumber);
if (!mounted) {
return;
}
Navigator.of(context).pop(true); //trueを返す
},
),
],
),
body: Column(children:[
Expanded(
child: GestureDetector(
onTap: () => FocusScope.of(context).unfocus(), //背景タップでキーボードを仕舞う
child: SingleChildScrollView(
child: Padding(
padding: const EdgeInsets.all(20),
child: Column(children: [
Padding(
padding: const EdgeInsets.only(top: 18, left: 16, right: 16, bottom: 0),
child: Row(children: [
Text(AppLocalizations.of(context)!.lotteryCount,style: const TextStyle(fontSize: 16)),
const Spacer()
])
),
Padding(
padding: const EdgeInsets.only(top: 0, left: 16, right: 16, bottom: 6),
child: Row(children: <Widget>[
Text(_lotteryCount.toString()),
Expanded(
child: Slider(
value: _lotteryCount.toDouble(),
min: 2,
max: 9,
divisions: 7,
onChanged: (double value) {
setState(() {
_lotteryCount = value.toInt();
});
}
)
)
])
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 18, left: 16, right: 16, bottom: 0),
child: Row(children: [
Text(AppLocalizations.of(context)!.soundVolume,style: const TextStyle(fontSize: 16)),
const Spacer(),
])
),
Padding(
padding: const EdgeInsets.only(top: 0, left: 16, right: 16, bottom: 6),
child: Row(children: <Widget>[
Text(_soundVolume.toString()),
Expanded(
child: Slider(
value: _soundVolume,
min: 0.0,
max: 1.0,
divisions: 10,
onChanged: (double value) {
setState(() {
_soundVolume = value;
});
}
)
)
])
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 18, left: 16, right: 16, bottom: 0),
child: Row(children: [
Text(AppLocalizations.of(context)!.backgroundImageNumber,style: const TextStyle(fontSize: 16)),
const Spacer(),
])
),
Padding(
padding: const EdgeInsets.only(top: 0, left: 16, right: 16, bottom: 6),
child: Row(children: <Widget>[
Text(_backgroundImageNumber.toString().padLeft(2, '0')),
Expanded(
child: Slider(
value: _backgroundImageNumber.toDouble(),
min: 0,
max: 10,
divisions: 10,
onChanged: (double value) {
setState(() {
_backgroundImageNumber = value.toInt();
});
}
)
)
])
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 18, left: 0, right: 0, bottom: 0),
child: Row(children:[
const SizedBox(width:16),
Text(AppLocalizations.of(context)!.language,
style: const TextStyle(
fontSize: 16,
)
),
const Spacer(),
])
),
Padding(
padding: const EdgeInsets.only(top: 12, left: 0, right: 0, bottom: 18),
child: Table(
children: <TableRow>[
TableRow(children: <Widget>[
_languageTableCell(0),
_languageTableCell(1),
]),
TableRow(children: <Widget>[
_languageTableCell(2),
_languageTableCell(3),
]),
TableRow(children: <Widget>[
_languageTableCell(4),
_languageTableCell(5),
]),
TableRow(children: <Widget>[
_languageTableCell(6),
_languageTableCell(7),
]),
TableRow(children: <Widget>[
_languageTableCell(8),
_languageTableCell(9),
]),
TableRow(children: <Widget>[
_languageTableCell(10),
_languageTableCell(11),
]),
TableRow(children: <Widget>[
_languageTableCell(12),
_languageTableCell(13),
]),
TableRow(children: <Widget>[
_languageTableCell(14),
_languageTableCell(15),
]),
TableRow(children: <Widget>[
_languageTableCell(16),
_languageTableCell(17),
]),
TableRow(children: <Widget>[
_languageTableCell(18),
_languageTableCell(19),
]),
TableRow(children: <Widget>[
_languageTableCell(20),
_languageTableCell(21),
]),
TableRow(children: <Widget>[
_languageTableCell(22),
_languageTableCell(23),
]),
]
),
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 24, left: 0, right: 0, bottom: 24),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children:[
Text(AppLocalizations.of(context)!.usage1),
const SizedBox(height:15),
Text(AppLocalizations.of(context)!.usage2),
const SizedBox(height:15),
Text(AppLocalizations.of(context)!.usage3),
const SizedBox(height:15),
Text(AppLocalizations.of(context)!.usage4),
]
),
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 24, left: 0, right: 0, bottom: 36),
child: SizedBox(
child: Text('version ${VersionState.versionLoad()}',
style: const TextStyle(
fontSize: 10,
),
),
),
),
]),
),
),
),
),
Padding(
padding: const EdgeInsets.only(top: 10, left: 0, right: 0, bottom: 0),
child: SizedBox(
width: double.infinity,
child: _adMob.getAdBannerWidget(),
),
),
]),
);
}
//UIの仕切り用ボーダーライン
Widget _border() {
return Container(
decoration: BoxDecoration(
border: Border(
top: BorderSide(
color: Colors.grey.shade300,
width: 1,
),
),
),
);
}
//言語一覧表示
TableCell _languageTableCell(int index) {
return TableCell(
child: RadioListTile(
visualDensity: const VisualDensity(horizontal: VisualDensity.minimumDensity,vertical: VisualDensity.minimumDensity),
contentPadding: EdgeInsets.zero,
title: Text(ConstValue.languageCode.values.elementAt(index)),
value: ConstValue.languageCode.values.elementAt(index),
groupValue: _languageValue,
onChanged: (String? value) {
setState(() {
_languageValue = value ?? '';
_languageKey = ConstValue.languageCode.keys.elementAt(index);
});
},
),
);
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-01-27
///
library;
class VersionState {
static String _version = '';
//バージョンを記録
static void versionSave(String str) {
_version = str;
}
//バージョンを返す
static String versionLoad() {
return _version;
}
}
{
"@@locale":"bg",
"@locale": {
"description": "ブルガリア"
},
"setting": "Настройка",
"shuffle": "Разбъркайте",
"start": "Започнете",
"lotteryCount": "Броене на лотарията",
"soundVolume": "Сила на звука на звуковите ефекти",
"backgroundImageNumber": "Номер на фоновото изображение",
"language": "език",
"usage1": "Това е Amidakuji (лотария в стил стълба).",
"usage2": "Тя ще бъде рандомизирана чрез бутона за разбъркване. Тегленето ще се проведе от бутона за стартиране.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"cs",
"@locale": {
"description": "チェコ"
},
"setting": "Nastavení",
"shuffle": "Zamíchat",
"start": "Start",
"lotteryCount": "Počítání loterie",
"soundVolume": "Hlasitost zvukových efektů",
"backgroundImageNumber": "Číslo obrázku na pozadí",
"language": "Jazyk",
"usage1": "Toto je Amidakuji (loterie ve stylu žebříku).",
"usage2": "Bude náhodně losováno pomocí tlačítka Zamíchat.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"da",
"@locale": {
"description": "デンマーク"
},
"setting": "Indstilling",
"shuffle": "Bland",
"start": "Start",
"lotteryCount": "Lotteri tæller",
"soundVolume": "Lydstyrke for lydeffekter",
"backgroundImageNumber": "Baggrundsbilledets nummer",
"language": "Sprog",
"usage1": "Dette er et Amidakuji (lotteri i stigestil).",
"usage2": "Det vil blive tilfældigt ved hjælp af bland-knappen. Lodtrækningen vil blive gennemført med start-knappen.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"de",
"@locale": {
"description": "ドイツ"
},
"setting": "Einstellung",
"shuffle": "Mischen",
"start": "Start",
"lotteryCount": "Lotteriezählung",
"soundVolume": "Lautstärke der Soundeffekte",
"backgroundImageNumber": "Hintergrundbildnummer",
"language": "Sprache",
"usage1": "Dies ist eine Amidakuji-Lotterie (Leiter-Lotterie).",
"usage2": "Die Zufallsauswahl erfolgt über die Zufallstaste. Die Auslosung erfolgt über die Starttaste.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"el",
"@locale": {
"description": "ギリシャ"
},
"setting": "Σύνθεση",
"shuffle": "Ανάμιξη",
"start": "Αρχή",
"lotteryCount": "Καταμέτρηση λαχείων",
"soundVolume": "Ένταση ήχου εφέ",
"backgroundImageNumber": "Αριθμός εικόνας φόντου",
"language": "Γλώσσα",
"usage1": "Πρόκειται για ένα Amidakuji (λαχείο τύπου Ladder).",
"usage2": "Θα γίνει τυχαία από το κουμπί τυχαίας αναπαραγωγής. Η κλήρωση θα γίνει με το κουμπί έναρξης.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"en",
"@locale": {
"description": "英語"
},
"setting": "Setting",
"shuffle": "Shuffle",
"start": "Start",
"lotteryCount": "Lottery count",
"soundVolume": "Sound effects volume",
"backgroundImageNumber": "Background image",
"language": "Language",
"usage1": "This is an Amidakuji (Ladder-style lottery).",
"usage2": "It will be randomized by the shuffle button. The draw will be conducted by the start button.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"es",
"@locale": {
"description": "スペイン"
},
"setting": "Configuración",
"shuffle": "Barajar",
"start": "Comenzar",
"lotteryCount": "recuento de lotería",
"soundVolume": "Volumen de efectos de sonido",
"backgroundImageNumber": "Número de imagen de fondo",
"language": "Idioma",
"usage1": "Esta es una Amidakuji (lotería estilo escalera).",
"usage2": "Se aleatorizará mediante el botón de barajar y el sorteo se realizará mediante el botón de inicio.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"et",
"@locale": {
"description": "エストニア"
},
"setting": "Seadistamine",
"shuffle": "Segamine",
"start": "Alusta",
"lotteryCount": "Loterii arv",
"soundVolume": "Heliefektide helitugevus",
"backgroundImageNumber": "Taustapildi number",
"language": "Keel",
"usage1": "See on Amidakuji (redeli stiilis loterii).",
"usage2": "See muudetakse juhuslikult segamisnupu abil. Loosimine toimub stardinupu abil.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"fi",
"@locale": {
"description": "フィンランド"
},
"setting": "Asetus",
"shuffle": "Sekoita",
"start": "alkaa",
"lotteryCount": "Lottolasku",
"soundVolume": "Äänitehosteiden äänenvoimakkuus",
"backgroundImageNumber": "Taustakuvan numero",
"language": "Kieli",
"usage1": "Tämä on Amidakuji (tikkaatyylinen lotto).",
"usage2": "Se satunnaistetaan sekoituspainikkeella.Arvonta suoritetaan aloituspainikkeella.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"fr",
"@locale": {
"description": "フランス"
},
"setting": "Paramètre",
"shuffle": "Mélanger",
"start": "Commencer",
"lotteryCount": "Compte de loterie",
"soundVolume": "Volume des effets sonores",
"backgroundImageNumber": "Numéro de l'image d'arrière-plan",
"language": "Langue",
"usage1": "Il s'agit d'une loterie Amidakuji (style échelle).",
"usage2": "Il sera randomisé par le bouton de lecture aléatoire. Le tirage au sort sera effectué par le bouton de démarrage.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"hu",
"@locale": {
"description": "ハンガリー"
},
"setting": "Beállítás",
"shuffle": "Keverés",
"start": "Rajt",
"lotteryCount": "Lottószám",
"soundVolume": "Hangeffektusok hangereje",
"backgroundImageNumber": "Háttérkép száma",
"language": "Nyelv",
"usage1": "Ez egy Amidakuji (létra stílusú lottó).",
"usage2": "A sorsolást a keverés gombbal véletlenszerűen, a start gombbal végezzük.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"it",
"@locale": {
"description": "イタリア"
},
"setting": "Collocamento",
"shuffle": "Mescola",
"start": "Inizio",
"lotteryCount": "Conteggio della lotteria",
"soundVolume": "Volume degli effetti sonori",
"backgroundImageNumber": "Numero dell'immagine di sfondo",
"language": "Lingua",
"usage1": "Questa è una Amidakuji (lotteria in stile Ladder).",
"usage2": "L'estrazione verrà effettuata in modo casuale premendo il pulsante di riproduzione casuale, mentre l'estrazione verrà effettuata premendo il pulsante di avvio.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"ja",
"@locale": {
"description": "日本"
},
"setting": "設定",
"shuffle": "シャッフル",
"start": "スタート",
"lotteryCount": "抽選数",
"soundVolume": "効果音量",
"backgroundImageNumber": "背景画像",
"language": "言語",
"usage1": "あみだくじです。",
"usage2": "シャッフルボタンによりランダム化されます。スタートボタンにより抽選されます。",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"lt",
"@locale": {
"description": "リトアニア"
},
"setting": "Nustatymas",
"shuffle": "Maišyti",
"start": "Pradėti",
"lotteryCount": "Loterijų skaičiavimas",
"soundVolume": "Garso efektų garsumas",
"backgroundImageNumber": "Fono vaizdo numeris",
"language": "Kalba",
"usage1": "Tai Amidakuji (kopėčių tipo loterija).",
"usage2": "Jis bus atsitiktinai suskirstytas maišymo mygtuku, o burtų traukimas bus vykdomas pradžios mygtuku.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"lv",
"@locale": {
"description": "ラトビア"
},
"setting": "Iestatījums",
"shuffle": "Jaukt",
"start": "Sākt",
"lotteryCount": "Loterijas skaitīšana",
"soundVolume": "Skaņas efektu skaļums",
"backgroundImageNumber": "Fona attēla numurs",
"language": "Valoda",
"usage1": "Šī ir Amidakuji (kāpņu stila loterija).",
"usage2": "Tas tiks nejauši izvēlēts ar jaukšanas pogu. Izloze tiks veikta ar sākuma pogu.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"nl",
"@locale": {
"description": "オランダ"
},
"setting": "Instelling",
"shuffle": "Schudden",
"start": "Begin",
"lotteryCount": "Loterij tellen",
"soundVolume": "Volume geluidseffecten",
"backgroundImageNumber": "Nummer achtergrondafbeelding",
"language": "Taal",
"usage1": "Dit is een Amidakuji (loterij in ladderstijl).",
"usage2": "De loting wordt willekeurig gemaakt via de shuffle-knop en de trekking vindt plaats via de startknop.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"pl",
"@locale": {
"description": "ポーランド"
},
"setting": "Ustawienie",
"shuffle": "Człapać",
"start": "Początek",
"lotteryCount": "Liczba loterii",
"soundVolume": "Głośność efektów dźwiękowych",
"backgroundImageNumber": "Numer obrazu tła",
"language": "Język",
"usage1": "To jest Amidakuji (loteria drabinkowa).",
"usage2": "Losowanie odbędzie się za pomocą przycisku losowania. Losowanie zostanie przeprowadzone za pomocą przycisku start.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"pt",
"@locale": {
"description": "ポルトガル"
},
"setting": "Contexto",
"shuffle": "Embaralhar",
"start": "Começar",
"lotteryCount": "Contagem de loteria",
"soundVolume": "Volume dos efeitos sonoros",
"backgroundImageNumber": "Número da imagem de fundo",
"language": "Linguagem",
"usage1": "Esta é uma Amidakuji (loteria estilo escada).",
"usage2": "Será randomizado pelo botão shuffle. O sorteio será realizado pelo botão iniciar.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"ro",
"@locale": {
"description": "ルーマニア"
},
"setting": "Setare",
"shuffle": "Amesteca",
"start": "start",
"lotteryCount": "Numărarea loteriei",
"soundVolume": "Volumul efectelor sonore",
"backgroundImageNumber": "Numărul imaginii de fundal",
"language": "Limba",
"usage1": "Acesta este un Amidakuji (loterie în stil scară).",
"usage2": "Acesta va fi randomizat de butonul de amestecare. Extragerea va fi efectuată de butonul de pornire.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"ru",
"@locale": {
"description": "ロシア"
},
"setting": "Параметр",
"shuffle": "Перетасовать",
"start": "Начинать",
"lotteryCount": "Подсчет лотереи",
"soundVolume": "Громкость звуковых эффектов",
"backgroundImageNumber": "Номер фонового изображения",
"language": "Язык",
"usage1": "Это Amidakuji (лестничная лотерея).",
"usage2": "Он будет рандомизирован с помощью кнопки перемешивания. Розыгрыш будет проводиться с помощью кнопки «Старт».",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"sk",
"@locale": {
"description": "スロバキア"
},
"setting": "Nastavenie",
"shuffle": "Zamiešať",
"start": "Štart",
"lotteryCount": "Počet lotérií",
"soundVolume": "Hlasitosť zvukových efektov",
"backgroundImageNumber": "Číslo obrázka na pozadí",
"language": "Jazyk",
"usage1": "Toto je Amidakuji (lotéria v štýle rebríčka).",
"usage2": "Bude náhodne vybrané tlačidlom zamiešať. Žrebovanie sa uskutoční pomocou tlačidla Štart.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"sv",
"@locale": {
"description": "スウェーデン"
},
"setting": "Miljö",
"shuffle": "Blanda",
"start": "Start",
"lotteryCount": "Antal lotterier",
"soundVolume": "Ljudeffektvolym",
"backgroundImageNumber": "Bakgrundsbildsnummer",
"language": "Språk",
"usage1": "Detta är ett Amidakuji (lotteri i stegliknande stil).",
"usage2": "Det kommer att slumpas med shuffle-knappen. Dragningen kommer att genomföras med startknappen.",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"th",
"@locale": {
"description": "タイ"
},
"setting": "การตั้งค่า",
"shuffle": "สับเปลี่ยน",
"start": "เริ่ม",
"lotteryCount": "การนับลอตเตอรี",
"soundVolume": "ปริมาณเอฟเฟกต์เสียง",
"backgroundImageNumber": "หมายเลขภาพพื้นหลัง",
"language": "ภาษา",
"usage1": "นี่คือ Amidakuji (ลอตเตอรีแบบบันได)",
"usage2": "จะถูกสุ่มโดยปุ่ม shuffle การจับรางวัลจะดำเนินการโดยปุ่มเริ่มต้น",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"zh",
"@locale": {
"description": "中国"
},
"setting": "环境",
"shuffle": "随机播放",
"start": "开始",
"lotteryCount": "彩票计数",
"soundVolume": "音效音量",
"backgroundImageNumber": "背景图片数量",
"language": "语言",
"usage1": "这是阿弥陀寺(阶梯式彩票)。",
"usage2": "通过随机播放按钮进行随机抽奖,通过开始按钮进行抽奖。",
"usage3": "",
"usage4": "",
"dummy": "dummy"
}
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