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name: lotterynixie
description: "Lottery Nixie"
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: '>=3.2.0-87.0.dev <4.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.5
package_info_plus: ^4.1.0
shared_preferences: ^2.0.17
http: ^1.1.0
flutter_localizations: #多言語ライブラリの本体 # .arbファイルを更新したら flutter gen-l10n
sdk: flutter
intl: ^0.18.1 #多言語やフォーマッタなどの関連ライブラリ
flutter_tts: ^3.8.2
google_mobile_ads: ^2.4.0
just_audio: ^0.9.35
dev_dependencies:
flutter_test:
sdk: flutter
flutter_launcher_icons: ^0.13.1 #flutter pub run flutter_launcher_icons
flutter_native_splash: ^2.3.2 #flutter pub run flutter_native_splash:create
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^2.0.1
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
flutter_icons:
android: "launcher_icon"
ios: true
image_path: "assets/icon/icon.png"
adaptive_icon_background: "assets/icon/icon_back.png"
adaptive_icon_foreground: "assets/icon/icon_fore.png"
flutter_native_splash:
color: '#3d241f'
image: 'assets/image/splash.png'
color_dark: '#3d241f'
image_dark: 'assets/image/splash.png'
fullscreen: true
android_12:
icon_background_color: '#3d241f'
image: 'assets/image/splash.png'
icon_background_color_dark: '#3d241f'
image_dark: 'assets/image/splash.png'
# The following section is specific to Flutter packages.
flutter:
generate: true #自動生成フラグの有効化
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
assets:
- assets/image/
- assets/sound/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-10-02
///
import 'dart:math';
import 'dart:async';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:package_info_plus/package_info_plus.dart';
import 'package:flutter_gen/gen_l10n/app_localizations.dart';
import 'package:google_mobile_ads/google_mobile_ads.dart'; //##################### Webの時はコメントアウトする。Android,iOSの時は有効にする
import 'package:flutter/foundation.dart' show kIsWeb;
//自身で作成したclassを読み込む
import 'package:lotterynixie/const_value.dart';
import 'package:lotterynixie/language_state.dart';
import 'package:lotterynixie/version_state.dart';
import 'package:lotterynixie/game.dart';
import 'package:lotterynixie/tts_state.dart';
import 'package:lotterynixie/text_to_speech.dart';
import 'package:lotterynixie/setting.dart';
import 'package:lotterynixie/ad_mob.dart';
import 'package:lotterynixie/audio_play.dart';
import 'package:lotterynixie/page_state.dart';
void main() {
//MobileAds.instance.initialize(); ここに入れると進行しなかった
runApp(const MainApp());
}
class MainApp extends StatefulWidget { //statefulに変更して言語変更に対応
const MainApp({super.key});
@override
State<MainApp> createState() => _MainAppState();
}
class _MainAppState extends State<MainApp> {
Locale localeLanguage = const Locale('en');
@override
Widget build(BuildContext context) {
MobileAds.instance.initialize(); //##################### Webの時はコメントアウトする。Android,iOSの時は有効にする
return MaterialApp(
debugShowCheckedModeBanner: false,
localizationsDelegates: AppLocalizations.localizationsDelegates, //多言語化
supportedLocales: AppLocalizations.supportedLocales, //自動で言語リストを生成
locale: localeLanguage,
home: const MainHomePage(),
);
}
}
class MainHomePage extends StatefulWidget {
const MainHomePage({super.key});
@override
State<MainHomePage> createState() => _MainHomePageState();
}
class _MainHomePageState extends State<MainHomePage> {
final AdMob _adMob = AdMob(); //広告表示
final AudioPlay _sound = AudioPlay(); //音再生用
final TextToSpeech _textToSpeech = TextToSpeech(); //読み上げ用
final Game _game = Game(); //ゲームのデータを一時的に保持するなどの役目
bool _busyFlag = false; //抽選機動作中はtrue
int _resultNumber = 0; //ここにセットされた数値が抽選機に表示される
final List<int> _pieceSpeeds = [1,2,3,4,5]; //5個の各数字の切り替わり速度。シャッフルされ使用される
final TextEditingController _controllerDisplayPrizeString = TextEditingController(); //賞の表示
final TextEditingController _controllerDisplayRemainString = TextEditingController(); //残数の表示
final TextEditingController _controllerDisplayHistoryString = TextEditingController(); //履歴の表示
//アプリのバージョン取得
void _getVersion() async {
PackageInfo packageInfo = await PackageInfo.fromPlatform();
setState(() {
VersionState.versionSave(packageInfo.version);
});
}
//言語準備
void _getCurrentLocale() async {
Locale locale = Locale(await LanguageState.getLanguageCode());
if (mounted) { //Widgetが存在する。Widgetが存在しない時の実行によるエラーを回避する為。
context.findAncestorStateOfType<_MainAppState>()!
..localeLanguage = locale
..setState(() {});
}
}
//ページ起動開始時に一度だけ呼ばれる
@override
void initState() {
super.initState();
_getVersion();
_getCurrentLocale();
LanguageState.getLanguageCode();
_adMob.load();
}
//ページ終了時に一度だけ呼ばれる
@override
void dispose() {
PageState.setCurrentPage('');
_adMob.dispose();
super.dispose();
}
//数字5桁の表示 columnは[0,1,2,3,4]
Widget _digit(dynamic constraints, double left, int column) {
return Positioned(
left: constraints.maxHeight * left,
top: constraints.maxHeight * 0.345,
child: SizedBox(
width: constraints.maxHeight * 0.09,
child: Image.asset(_resultNumberCellImage(column)),
)
);
}
//抽選機の正方形エリア
Widget _stage() {
return AspectRatio(
aspectRatio: 1 / 1,
child: LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
return Stack(
children: <Widget>[
Image.asset(ConstValue.machineImages[_game.machineImageIndex]), //背景画像
_digit(constraints, 0.162, 4), //5桁目の数字
_digit(constraints, 0.307, 3), //4桁目の数字
_digit(constraints, 0.452, 2), //3桁目の数字
_digit(constraints, 0.597, 1), //2桁目の数字
_digit(constraints, 0.744, 0), //1桁目の数字
_prizeArea(), //賞は重ねて表示
]
);
}
)
);
}
//スタートボタン
Widget _startButton() {
return GestureDetector(
onTap: () {
_lottery(); //抽選開始
},
child: Opacity(
opacity: _busyFlag ? 0.3 : 1, //抽選中は薄くする
child: Container(
width: double.infinity,
padding: const EdgeInsets.all(12.0),
color: ConstValue.colorButtonBack,
child: Center(
child: Text(AppLocalizations.of(context)!.start,
style: const TextStyle(
color: ConstValue.colorButtonFore,
fontSize: 24.0,
)
)
)
)
)
);
}
//画面全体
@override
Widget build(BuildContext context) {
//このページが開いたときに一度だけ実行される処理を記述。initStateではタイミングが合わない為。
if (PageState.getCurrentPage() != 'main') {
PageState.setCurrentPage('main');
_sound.machineSoundVolume = _game.machineSoundVolume;
_sound.prizeSoundVolume = _game.prizeSoundVolume;
_textToSpeech.setVolume(_game.speakSoundVolume);
(() async {
final int speakVoiceIndex = await TtsState.getSpeakVoiceIndex();
await _textToSpeech.setSpeakVoiceFromIndex(speakVoiceIndex);
})();
if (!kIsWeb && Platform.isAndroid) {
//Androidの場合、一発目の音が出ないのでここで鳴らしておく。
_sound.playMachineStop();
} else if (!kIsWeb && Platform.isIOS) {
//何もしない
}
}
return Scaffold(
appBar: AppBar(
backgroundColor: ConstValue.colorBack,
//タイトル表示
title: const Text('Lottery Nixie',
style: TextStyle(
color: ConstValue.colorButtonFore,
fontSize: 15.0,
)
),
//設定ボタン
actions: <Widget>[
TextButton(
onPressed: () async {
if (_busyFlag) {
return;
}
bool? ret = await Navigator.of(context).push(
MaterialPageRoute<bool>(
builder: (context) => SettingPage(game: _game),
),
);
//awaitで呼び出しているので、settingから戻ったら以下が実行される。
if (ret!) { //設定で適用だった場合
_getCurrentLocale();
_sound.machineSoundVolume = _game.machineSoundVolume;
_sound.prizeSoundVolume = _game.prizeSoundVolume;
_textToSpeech.setVolume(_game.speakSoundVolume);
List<int> historyNumbers = _game.historyNumbers;
historyNumbers = historyNumbers.reversed.toList();
_controllerDisplayHistoryString.text = historyNumbers.join(', ');
setState(() {});
}
},
child: Opacity(
opacity: _busyFlag ? 0.3 : 1,
child: Text(
AppLocalizations.of(context)!.setting,
style: const TextStyle(
color: ConstValue.colorButtonFore,
)
)
)
)
]
),
body: SafeArea(
child: Container(
color: ConstValue.colorBack,
child: Column(children:[
Expanded(
child: SingleChildScrollView(
child: Column(
children: <Widget>[
_stage(), //抽選機
_startButton(), //STARTボタン
_remainArea(), //残数表示
_historyArea(), //履歴表示
]
)
)
),
//広告
Padding(
padding: const EdgeInsets.only(top: 10, left: 0, right: 0, bottom: 0),
child: SizedBox(
width: double.infinity,
child: _adMob.getAdBannerWidget(),
)
)
])
)
)
);
}
//賞を表示
Widget _prizeArea() {
if (_controllerDisplayPrizeString.text == '') {
//賞がない場合
return Container();
} else {
//賞がある場合
return TextField(
controller: _controllerDisplayPrizeString,
maxLines: null, //nullで複数行のテキストエリア
readOnly: true,
textAlign: TextAlign.center,
style: const TextStyle(color: Colors.red, fontWeight: FontWeight.bold),
decoration: const InputDecoration(
filled: true,
fillColor: Colors.yellowAccent,
contentPadding: EdgeInsets.all(10.0),
border: InputBorder.none,
)
);
}
}
//残数を表示
Widget _remainArea() {
if (_game.historyDrawFlag == false) {
//非表示設定の場合
return Container();
} else {
//表示設定の場合
return TextField(
controller: _controllerDisplayRemainString,
maxLines: null, //nullで複数行のテキストエリア
readOnly: true,
style: const TextStyle(color: Colors.orange),
decoration: const InputDecoration(
contentPadding: EdgeInsets.only(top: 0, left: 10, right: 10, bottom: 0),
border: InputBorder.none,
)
);
}
}
//抽選結果を表示
Widget _historyArea() {
if (_game.historyDrawFlag == false) {
//非表示設定の場合
return Container();
} else {
//表示設定の場合
return TextField(
controller: _controllerDisplayHistoryString,
maxLines: null, //nullで複数行のテキストエリア
readOnly: true,
style: const TextStyle(color: Colors.white, fontSize: 26),
decoration: const InputDecoration(
contentPadding: EdgeInsets.only(top: 0, left: 10, right: 10, bottom: 10),
border: InputBorder.none,
)
);
}
}
//抽選結果に対する数字画像を返す
String _resultNumberCellImage(int column) {
if (_resultNumber == -1) {
return ConstValue.numberImages[10]; //end
}
final int num = (_resultNumber / pow(10, column)).floor() % 10;
return ConstValue.numberImages[num];
}
//抽選
void _lottery() async {
if (_busyFlag) {
return;
}
setState(() {
_busyFlag = true;
});
_controllerDisplayPrizeString.text = ''; //賞を消す
//履歴を表示
(() async {
final List<int> historyNumbers = _game.historyNumbers.reversed.toList();
_controllerDisplayHistoryString.text = historyNumbers.join(', ');
})();
//抽選結果
int nextNumber = await _nextNumber();
if (nextNumber == -1) {
//抽選がすべて終了
setState(() {
_resultNumber = nextNumber;
_busyFlag = false;
});
return;
}
if (await _game.addHistoryText(nextNumber) == false) {
return; //2重登録の場合は何もしない
}
_pieceSpeeds.shuffle(); //数字の動く速度を変更
_sound.playMachineStart();
//数字が動く全体の速度
final int digitSpeed = (10 - _game.machineSpeed) * 15;
//数字を動かす処理。抽選番号、速度、次に止める桁[4]は5桁目
//再帰で呼び出して4,3,2,1,0と順に数字を止めていく
_lotteryRecursion(nextNumber, digitSpeed, 4);
}
//再帰で数字を止めていく
void _lotteryRecursion(int nextNumber, int timeRemain, int stopColumn) {
for (int column = stopColumn; column >= 0; column--) {
//各桁でtimeRemainに対して_pieceSpeeds[column]で割り切れたら次の数字にする
if (timeRemain % _pieceSpeeds[column] == 0) {
setState(() {
//数字を動かす
_resultNumber = _resultNumberIncrement(_resultNumber, column);
});
}
}
//残り時間を減らす
timeRemain -= 1;
if (timeRemain <= 0) {
//残り時間が無くなったら順に桁を止めていく
if (_resultNumberIsSamePiece(nextNumber,_resultNumber,stopColumn)) {
//各桁が止める位置になったら止めて、次の桁へ移る
_sound.playMachineStop();
stopColumn -= 1; //次の桁にする
}
}
if (stopColumn >= 0) {
//全ての桁が停止していないので再帰
Timer(const Duration(milliseconds: 50), () =>
_lotteryRecursion(nextNumber, timeRemain, stopColumn)
);
} else {
//全ての桁が停止
setState(() async {
//結果を表示。既にこの状態になっているのでこれは無くても良い
_resultNumber = nextNumber;
//音声が重なるのでずらす
await Future.delayed(const Duration(milliseconds: 500));
_textToSpeech.speak(nextNumber.toString());
//賞を表示
_prizeDraw(nextNumber);
//履歴を表示
setState(() {
_controllerDisplayHistoryString.text = '* $nextNumber *, ${_controllerDisplayHistoryString.text}';
_busyFlag = false;
});
});
}
}
//抽選の次の数字を返す
Future<int> _nextNumber() async {
List<int> remains = _game.candidateNumbers;
if (_game.historyNumbers.isNotEmpty) {
//remainsからhistoryNumbersに含まれる数字を取り除く
remains = remains.where((int num) => !_game.historyNumbers.contains(num)).toList();
}
if (remains.isEmpty) {
return -1; //残りが無くなった
}
//残数表示
_controllerDisplayRemainString.text = 'Candidates:${_game.candidateNumbers.length} Results:${_game.historyNumbers.length + 1} Remaining:${remains.length - 1}';
final int nextNumber = remains[Random().nextInt(remains.length)]; //1個取り出す
return nextNumber;
}
//数値の指定カラムの数字をインクリメント。9の場合は0に戻る
int _resultNumberIncrement(int resultNumber, int column) {
final List<int> numberPieces = [
_resultNumber % 10,
(_resultNumber / 10).floor() % 10,
(_resultNumber / 100).floor() % 10,
(_resultNumber / 1000).floor() % 10,
(_resultNumber / 10000).floor() % 10,
];
numberPieces[column] += 1;
if (numberPieces[column] >= 10) {
numberPieces[column] = 0;
}
final String str = numberPieces[4].toString() + numberPieces[3].toString() + numberPieces[2].toString() + numberPieces[1].toString() + numberPieces[0].toString();
return int.parse(str);
}
//数値と数値の指定したカラムの数字が同じか
bool _resultNumberIsSamePiece(int nextNumber, int resultNumber, column) {
final int nextDigit = (nextNumber / pow(10,column)).floor() % 10;
final int resultDigit = (resultNumber / pow(10,column)).floor() % 10;
return (nextDigit == resultDigit) ? true : false;
}
//賞を表示
void _prizeDraw(int nextNumber) async {
for (Map<String,dynamic> mapListOne in _game.prizeList) {
for (int j = 0; j < mapListOne['numbers'].length; j++) {
if (mapListOne['numbers'][j] == nextNumber) {
//賞に該当する場合は賞を表示
_controllerDisplayPrizeString.text = mapListOne['prize'];
await Future.delayed(const Duration(milliseconds: 1200));
_sound.playPrize();
return;
}
}
}
//賞に該当しない場合は賞を消去(既に消去されているはずなので無くても良い)
_controllerDisplayPrizeString.text = '';
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-10-05
///
import 'package:flutter/material.dart';
import 'package:flutter_gen/gen_l10n/app_localizations.dart';
import 'package:lotterynixie/const_value.dart';
import 'package:lotterynixie/language_state.dart';
import 'package:lotterynixie/version_state.dart';
import 'package:lotterynixie/tts_state.dart';
import 'package:lotterynixie/text_to_speech.dart';
import 'package:lotterynixie/game.dart';
import 'package:lotterynixie/ad_mob.dart';
import 'package:lotterynixie/page_state.dart';
class SettingPage extends StatefulWidget {
//メインページでは SettingPage(game: _game) と渡している。
//受け取った game は widget.game でアクセスできる。
final Game game;
const SettingPage({Key? key, required this.game}) : super(key: key);
@override
State<SettingPage> createState() => _SettingPageState();
}
class _SettingPageState extends State<SettingPage> {
//これら変数はUIへの表示や入力の為に一時的に使用される。
//適用ボタンによりGameクラスを介してPreferencesクラスでデバイスに値が保存される
String _languageKey = ''; //言語コード 'en'
String _languageValue = '';
bool _candidateInitialFlag = false;
bool _prizeInitialFlag = false;
bool _historyInitialFlag = false;
final TextEditingController _controllerCandidateText = TextEditingController();
final TextEditingController _controllerPrizeText = TextEditingController();
final TextEditingController _controllerHistoryText = TextEditingController();
bool _historyDrawFlag = true;
int _machineImageIndex = 0;
int _machineSpeedValue = 1;
double _machineSoundVolume = 1.0;
double _prizeSoundVolume = 1.0;
double _speakSoundVolume = 1.0;
int _speakVoiceIndex = 0;
List<DropdownMenuItem> _speakVoiceMenuItem = [];
final AdMob _adMob = AdMob(); //広告
//ページ起動時に一度だけ実行される
@override
void initState() {
super.initState();
_adMob.load();
}
//デバイスの読み上げ音声情報をドロップダウンリストにする
Future<void> _initTts() async {
TextToSpeech textToSpeech = TextToSpeech();
List<String> speakVoices = await textToSpeech.getSpeakVoices();
_speakVoiceMenuItem = [];
for (int i = 0; i < speakVoices.length; i++) {
_speakVoiceMenuItem.add(DropdownMenuItem(value: i, child: Text(speakVoices[i])));
}
}
//ページ終了時に一度だけ実行される
@override
void dispose() {
PageState.setCurrentPage('');
_adMob.dispose();
super.dispose();
}
//ページ描画
@override
Widget build(BuildContext context) {
//このページが開いたときに一度だけ実行される処理を記述。initStateではタイミングが合わない為。
if (PageState.getCurrentPage() != 'setting') {
PageState.setCurrentPage('setting');
_controllerCandidateText.text = widget.game.candidateText;
_controllerPrizeText.text = widget.game.prizeText;
_controllerHistoryText.text = widget.game.historyText;
_historyDrawFlag = widget.game.historyDrawFlag;
_machineImageIndex = widget.game.machineImageIndex;
_machineSpeedValue = widget.game.machineSpeed;
_machineSoundVolume = widget.game.machineSoundVolume;
_prizeSoundVolume = widget.game.prizeSoundVolume;
_speakSoundVolume = widget.game.speakSoundVolume;
setState((){});
(() async {
_languageKey = await LanguageState.getLanguageCode();
_languageValue = ConstValue.languageCode[_languageKey] ?? '';
_speakVoiceIndex = await TtsState.getSpeakVoiceIndex();
setState((){});
await _initTts(); //エミュレータでは機能しないので最後に記述
})();
}
return Scaffold(
appBar: AppBar(
centerTitle: true,
elevation: 0,
//設定キャンセルボタン
leading: IconButton(
icon: const Icon(Icons.close),
onPressed: () {
Navigator.of(context).pop(false); //falseを返す
},
),
title: Text(AppLocalizations.of(context)!.setting),
foregroundColor: const Color.fromRGBO(255,255,255,1),
backgroundColor: ConstValue.colorSettingAccent,
actions: [
//設定OKボタン
IconButton(
icon: const Icon(Icons.check),
onPressed: () async {
await LanguageState.setLanguageCode(_languageKey);
await TtsState.setSpeakVoiceIndex(_speakVoiceIndex);
if (_candidateInitialFlag) {
widget.game.setCandidateTextDefault();
} else {
widget.game.candidateText = _controllerCandidateText.text;
}
if (_prizeInitialFlag) {
widget.game.setPrizeTextDefault();
} else {
widget.game.prizeText = _controllerPrizeText.text;
}
if (_historyInitialFlag) {
widget.game.setHistoryTextDefault();
} else {
widget.game.historyText = _controllerHistoryText.text;
}
widget.game.historyDrawFlag = _historyDrawFlag;
widget.game.machineImageIndex = _machineImageIndex;
widget.game.machineSpeed = _machineSpeedValue;
widget.game.machineSoundVolume = _machineSoundVolume;
widget.game.prizeSoundVolume = _prizeSoundVolume;
widget.game.speakSoundVolume = _speakSoundVolume;
if (!mounted) {
return;
}
Navigator.of(context).pop(true); //trueを返す
},
),
],
),
body: Column(children:[
Expanded(
child: GestureDetector(
onTap: () => FocusScope.of(context).unfocus(), //背景タップでキーボードを仕舞う
child: SingleChildScrollView(
child: Padding(
padding: const EdgeInsets.all(20),
child: Column(
children: [
Padding(
padding: const EdgeInsets.only(top: 0, left: 16, right: 16, bottom: 0),
child: Row(children:<Widget>[
Expanded(
child: Text(AppLocalizations.of(context)!.candidate,style: const TextStyle(fontSize: 16)),
),
Text(AppLocalizations.of(context)!.initial),
Switch(
value: _candidateInitialFlag,
onChanged: (bool value) {
setState(() {
_candidateInitialFlag = value;
});
},
),
]),
),
Padding(
padding: const EdgeInsets.only(top: 1, left: 16, right: 16, bottom: 16),
child: TextField(
controller: _controllerCandidateText,
maxLines: null, //nullで複数行のテキストエリア
decoration: const InputDecoration(
border: OutlineInputBorder(),
),
),
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 0, left: 16, right: 16, bottom: 0),
child: Row(children:<Widget>[
Expanded(
child: Text(AppLocalizations.of(context)!.prize,style: const TextStyle(fontSize: 16)),
),
Text(AppLocalizations.of(context)!.initial),
Switch(
value: _prizeInitialFlag,
onChanged: (bool value) {
setState(() {
_prizeInitialFlag = value;
});
},
),
]),
),
Padding(
padding: const EdgeInsets.only(top: 1, left: 16, right: 16, bottom: 16),
child: TextField(
controller: _controllerPrizeText,
maxLines: null, //nullで複数行のテキストエリア
decoration: const InputDecoration(
border: OutlineInputBorder(),
),
),
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 0, left: 16, right: 16, bottom: 0),
child: Row(children:<Widget>[
Expanded(
child: Text(AppLocalizations.of(context)!.history,style: const TextStyle(fontSize: 16)),
),
Text(AppLocalizations.of(context)!.erase),
Switch(
value: _historyInitialFlag,
onChanged: (bool value) {
setState(() {
_historyInitialFlag = value;
});
},
),
]),
),
Padding(
padding: const EdgeInsets.only(top: 1, left: 16, right: 16, bottom: 0),
child: TextField(
controller: _controllerHistoryText,
maxLines: null, //nullで複数行のテキストエリア
decoration: const InputDecoration(
border: OutlineInputBorder(),
),
),
),
Padding(
padding: const EdgeInsets.only(top: 0, left: 16, right: 16, bottom: 6),
child: Row(children:<Widget>[
Expanded(
child: Text(AppLocalizations.of(context)!.historyMainDraw,style: const TextStyle(fontSize: 16)),
),
Switch(
value: _historyDrawFlag,
onChanged: (bool value) {
setState(() {
_historyDrawFlag = value;
});
},
),
]),
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 12, left: 16, right: 16, bottom: 0),
child: Row(children: [
Text(AppLocalizations.of(context)!.machineSpeed,style: const TextStyle(fontSize: 16)),
const Spacer(),
]),
),
Row(
children: <Widget>[
Padding(
padding: const EdgeInsets.only(top: 0, left: 16, right: 0, bottom: 0),
child: Text(_machineSpeedValue.toString())
),
Expanded(
child: Slider(
value: _machineSpeedValue.toDouble(),
min: 1,
max: 9,
divisions: 9,
onChanged: (double value) {
setState(() {
_machineSpeedValue = value.toInt();
});
},
),
),
],
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 12, left: 16, right: 16, bottom: 0),
child: Row(children: [
Text(AppLocalizations.of(context)!.machineSoundVolume,style: const TextStyle(fontSize: 16)),
const Spacer(),
]),
),
Row(
children: <Widget>[
Padding(
padding: const EdgeInsets.only(top: 0, left: 16, right: 0, bottom: 0),
child: Text(_machineSoundVolume.toString())
),
Expanded(
child: Slider(
value: _machineSoundVolume,
min: 0.0,
max: 1.0,
divisions: 10,
onChanged: (double value) {
setState(() {
_machineSoundVolume = value;
});
},
),
),
],
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 12, left: 16, right: 16, bottom: 0),
child: Row(children: [
Text(AppLocalizations.of(context)!.prizeSoundVolume,style: const TextStyle(fontSize: 16)),
const Spacer(),
]),
),
Row(
children: <Widget>[
Padding(
padding: const EdgeInsets.only(top: 0, left: 16, right: 0, bottom: 0),
child: Text(_prizeSoundVolume.toString())
),
Expanded(
child: Slider(
value: _prizeSoundVolume,
min: 0.0,
max: 1.0,
divisions: 10,
onChanged: (double value) {
setState(() {
_prizeSoundVolume = value;
});
},
),
),
],
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 12, left: 16, right: 16, bottom: 0),
child: Row(children: [
Text(AppLocalizations.of(context)!.speakSoundVolume,style: const TextStyle(fontSize: 16)),
const Spacer(),
]),
),
Row(
children: <Widget>[
Padding(
padding: const EdgeInsets.only(top: 0, left: 16, right: 0, bottom: 0),
child: Text(_speakSoundVolume.toString())
),
Expanded(
child: Slider(
value: _speakSoundVolume,
min: 0.0,
max: 1.0,
divisions: 10,
onChanged: (double value) {
setState(() {
_speakSoundVolume = value;
});
},
),
),
],
),
Padding(
padding: const EdgeInsets.only(top: 0, left: 16, right: 16, bottom: 0),
child: Row(children: [
Text(AppLocalizations.of(context)!.speakResult),
const Spacer(),
]),
),
Padding(
padding: const EdgeInsets.only(top: 4, left: 16, right: 16, bottom: 24),
child: Row(children: [
Text(AppLocalizations.of(context)!.voice,
style: const TextStyle(
fontSize: 16,
),
),
const Spacer(),
DropdownButton(
items: _speakVoiceMenuItem,
onChanged: (value) {
setState(() {
_speakVoiceIndex = value;
});
},
value: _speakVoiceIndex,
),
]),
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 12, left: 16, right: 16, bottom: 0),
child: Row(children: [
Text(AppLocalizations.of(context)!.machineImageIndex,style: const TextStyle(fontSize: 16)),
const Spacer(),
]),
),
Row(
children: <Widget>[
Padding(
padding: const EdgeInsets.only(top: 0, left: 16, right: 0, bottom: 0),
child: Text(_machineImageIndex.toString())
),
Expanded(
child: Slider(
value: _machineImageIndex.toDouble(),
min: 0,
max: ConstValue.machineImages.length - 1,
divisions: ConstValue.machineImages.length - 1,
onChanged: (double value) {
setState(() {
_machineImageIndex = value.toInt();
});
},
),
),
],
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 24, left: 0, right: 0, bottom: 0),
child: Row(children:[
const SizedBox(width:16),
Text(AppLocalizations.of(context)!.language,
style: const TextStyle(
fontSize: 16,
),
),
const Spacer(),
]),
),
Padding(
padding: const EdgeInsets.only(top: 12, left: 0, right: 0, bottom: 18),
child: Table(
children: <TableRow>[
TableRow(children: <Widget>[
_languageTableCell(0),
_languageTableCell(1),
]),
TableRow(children: <Widget>[
_languageTableCell(2),
_languageTableCell(3),
]),
TableRow(children: <Widget>[
_languageTableCell(4),
_languageTableCell(5),
]),
TableRow(children: <Widget>[
_languageTableCell(6),
_languageTableCell(7),
]),
TableRow(children: <Widget>[
_languageTableCell(8),
_languageTableCell(9),
]),
TableRow(children: <Widget>[
_languageTableCell(10),
_languageTableCell(11),
]),
TableRow(children: <Widget>[
_languageTableCell(12),
_languageTableCell(13),
]),
TableRow(children: <Widget>[
_languageTableCell(14),
_languageTableCell(15),
]),
TableRow(children: <Widget>[
_languageTableCell(16),
_languageTableCell(17),
]),
TableRow(children: <Widget>[
_languageTableCell(18),
_languageTableCell(19),
]),
TableRow(children: <Widget>[
_languageTableCell(20),
_languageTableCell(21),
]),
TableRow(children: <Widget>[
_languageTableCell(22),
_languageTableCell(23),
]),
]
),
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 24, left: 0, right: 0, bottom: 24),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children:[
Text(AppLocalizations.of(context)!.usage1),
const SizedBox(height:15),
Text(AppLocalizations.of(context)!.usage2),
const SizedBox(height:15),
Text(AppLocalizations.of(context)!.usage3),
const SizedBox(height:15),
Text(AppLocalizations.of(context)!.usage4),
]
),
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 24, left: 0, right: 0, bottom: 36),
child: SizedBox(
child: Text(
'version ${VersionState.versionLoad()}',
style: const TextStyle(
fontSize: 10,
),
),
),
),
],
),
),
),
),
),
Padding(
padding: const EdgeInsets.only(top: 10, left: 0, right: 0, bottom: 0),
child: SizedBox(
width: double.infinity,
child: _adMob.getAdBannerWidget(),
),
),
]),
);
}
//UIの仕切り用ボーダーライン
Widget _border() {
return Container(
decoration: BoxDecoration(
border: Border(
top: BorderSide(
color: Colors.grey.shade300,
width: 1,
),
),
),
);
}
//言語一覧表示
TableCell _languageTableCell(int index) {
return TableCell(
child: RadioListTile(
visualDensity: const VisualDensity(horizontal: VisualDensity.minimumDensity,vertical: VisualDensity.minimumDensity),
contentPadding: EdgeInsets.zero,
title: Text(ConstValue.languageCode.values.elementAt(index)),
value: ConstValue.languageCode.values.elementAt(index),
groupValue: _languageValue,
onChanged: (String? value) {
setState(() {
_languageValue = value ?? '';
_languageKey = ConstValue.languageCode.keys.elementAt(index);
});
},
),
);
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-01-27
///
import 'package:lotterynixie/const_value.dart';
import 'package:lotterynixie/preferences.dart';
class Game {
//以下の変数は状態が変化する毎に更新すること。
bool _historyDrawFlag = true;
int _machineImageIndex = 0;
int _machineSpeed = 1;
double _machineSoundVolume = 1.0;
double _prizeSoundVolume = 1.0;
double _speakSoundVolume = 1.0;
String _candidateText = ConstValue.candidateTextDefault;
List<int> _candidateNumbers = [];
String _prizeText = ConstValue.prizeTextDefault;
List<Map<String,dynamic>> _prizeList = [];
String _historyText = ConstValue.historyTextDefault;
List<int> _historyNumbers = [];
//constructor
Game() {
_initialize();
}
//データを全て更新する
Future<void> _initialize() async {
_historyDrawFlag = await _getHistoryDrawFlag();
_machineImageIndex = await _getMachineImageIndex();
_machineSpeed = await _getMachineSpeed();
_machineSoundVolume = await _getMachineSoundVolume();
_prizeSoundVolume = await _getPrizeSoundVolume();
_speakSoundVolume = await _getSpeakSoundVolume();
_candidateText = await _getCandidateText();
_candidateNumbers = await _getCandidateNumbers();
_prizeText = await _getPrizeText();
_prizeList = await _getPrizeList();
_historyText = await _getHistoryText();
_historyNumbers = await _getHistoryNumbers();
}
//---------------------------------------------
//getter/setter
int get machineImageIndex {
return _machineImageIndex;
}
set machineImageIndex(int num) {
_setMachineImageIndex(num);
}
//背景画像インデックスを記録
Future<void> _setMachineImageIndex(int num) async {
_machineImageIndex = num;
await Preferences.setMachineImageIndex(num);
}
//背景画像インデックスを返す
Future<int> _getMachineImageIndex() async {
final int num = await Preferences.getMachineImageIndex() ?? 0;
return num;
}
//---------------------------------------------
//getter/setter
bool get historyDrawFlag {
return _historyDrawFlag;
}
set historyDrawFlag(bool flag) {
_setHistoryDrawFlag(flag);
}
//抽選結果をメインページに表示を記録
Future<void> _setHistoryDrawFlag(bool flag) async {
_historyDrawFlag = flag;
await Preferences.setHistoryDrawFlag(flag);
}
//抽選結果をメインページに表示を返す
Future<bool> _getHistoryDrawFlag() async {
final bool flag = await Preferences.getHistoryDrawFlag() ?? true;
return flag;
}
//---------------------------------------------
//getter/setter
int get machineSpeed {
return _machineSpeed;
}
set machineSpeed(int num) {
_setMachineSpeed(num);
}
//抽選機スピードを記録
Future<void> _setMachineSpeed(int num) async {
_machineSpeed = num;
await Preferences.setMachineSpeed(num);
}
//抽選機スピードを返す
Future<int> _getMachineSpeed() async {
final int num = await Preferences.getMachineSpeed() ?? 1;
return num;
}
//---------------------------------------------
//getter/setter
double get machineSoundVolume {
return _machineSoundVolume;
}
set machineSoundVolume(double num) {
_setMachineSoundVolume(num);
}
//抽選機音量を記録
Future<void> _setMachineSoundVolume(double num) async {
_machineSoundVolume = num;
await Preferences.setMachineSoundVolume(num);
}
//抽選機音量を返す
Future<double> _getMachineSoundVolume() async {
final double num = await Preferences.getMachineSoundVolume() ?? 1.0;
return num;
}
//---------------------------------------------
//getter/setter
double get prizeSoundVolume {
return _prizeSoundVolume;
}
set prizeSoundVolume(double num) {
_setPrizeSoundVolume(num);
}
//当選ベル音量を記録
Future<void> _setPrizeSoundVolume(double num) async {
_prizeSoundVolume = num;
await Preferences.setPrizeSoundVolume(num);
}
//当選ベル音量を返す
Future<double> _getPrizeSoundVolume() async {
final double num = await Preferences.getPrizeSoundVolume() ?? 1.0;
return num;
}
//---------------------------------------------
//getter/setter
double get speakSoundVolume {
return _speakSoundVolume;
}
set speakSoundVolume(double num) {
_setSpeakSoundVolume(num);
}
//読み上げ音量を記録
Future<void> _setSpeakSoundVolume(double num) async {
_speakSoundVolume = num;
await Preferences.setSpeakSoundVolume(num);
}
//読み上げ音量を返す
Future<double> _getSpeakSoundVolume() async {
final double num = await Preferences.getSpeakSoundVolume() ?? 1.0;
return num;
}
//---------------------------------------------
//getter/setter
String get candidateText {
return _candidateText;
}
set candidateText(String str) {
_setCandidateText(str);
}
List<int> get candidateNumbers {
return _candidateNumbers;
}
//選択肢を記録
Future<void> _setCandidateText(String str) async {
str = _candidateFormat(str);
_candidateText = str;
_candidateNumbers = _makeCandidateNumbers(str);
await Preferences.setCandidateText(str);
}
//選択肢デフォルト設定
Future<void> setCandidateTextDefault() async {
_candidateText = ConstValue.candidateTextDefault;
_candidateNumbers = _makeCandidateNumbers(ConstValue.candidateTextDefault);
await Preferences.setCandidateText(ConstValue.candidateTextDefault);
}
//選択肢を返す
Future<String> _getCandidateText() async {
final String str = await Preferences.getCandidateText() ?? ConstValue.candidateTextDefault;
return str;
}
//選択肢を数字配列で返す
Future<List<int>> _getCandidateNumbers() async {
return _makeCandidateNumbers(await _getCandidateText());
}
//選択肢を数字配列にする
List<int> _makeCandidateNumbers(str) {
return _parseStrToNumbers(str);
}
//---------------------------------------------
//getter/setter
String get prizeText {
return _prizeText;
}
set prizeText(String str) {
_setPrizeText(str);
}
List<Map<String,dynamic>> get prizeList {
return _prizeList;
}
//賞を記録
Future<void> _setPrizeText(String str) async {
str = _prizeFormat(str);
_prizeText = str;
_prizeList = _makePrizeList(str);
await Preferences.setPrizeText(str);
}
//賞デフォルト設定
Future<void> setPrizeTextDefault() async {
_prizeText = ConstValue.prizeTextDefault;
_prizeList = _makePrizeList(ConstValue.prizeTextDefault);
await Preferences.setPrizeText(ConstValue.prizeTextDefault);
}
//賞を返す
Future<String> _getPrizeText() async {
final String str = await Preferences.getPrizeText() ?? ConstValue.prizeTextDefault;
return str;
}
//賞をListで返す
Future<List<Map<String,dynamic>>> _getPrizeList() async {
return _makePrizeList(await _getPrizeText());
}
//賞をListにする
List<Map<String,dynamic>> _makePrizeList(String str) {
List<Map<String,dynamic>> mapList = [];
final List<String> lines = str.replaceAll('\r','').split('\n');
for (int i = 0; i < lines.length; i++) {
final List<String> ary = lines[i].split(':');
final List<int> numbers = _parseStrToNumbers(ary[0]);
final Map<String,dynamic> mapOne = {'numbers':numbers,'prize':ary[1]};
mapList.add(mapOne);
}
return mapList;
}
//---------------------------------------------
//getter
String get historyText {
return _historyText;
}
set historyText(String str) {
_setHistoryText(str);
}
List<int> get historyNumbers {
return _historyNumbers;
}
//抽選結果を記録
Future<void> _setHistoryText(String str) async {
str = _historyFormat(str);
_historyText = str;
_historyNumbers = _makeHistoryNumbers(str);
final String commaNum = _parseStrToNumbers(str).join(',');
await Preferences.setHistoryText(commaNum);
}
//抽選結果デフォルト設定
Future<void> setHistoryTextDefault() async {
_historyText = ConstValue.historyTextDefault;
_historyNumbers = _makeHistoryNumbers(ConstValue.historyTextDefault);
await Preferences.setHistoryText(ConstValue.historyTextDefault);
}
//抽選結果を追加
Future<bool> addHistoryText(int num) async {
if (_historyNumbers.contains(num)) { //2重登録防止
return false;
}
_historyNumbers.add(num);
final String str = _historyNumbers.map((int num) => num.toString()).join(',');
_historyText = str;
await Preferences.setHistoryText(str);
return true;
}
//抽選結果を返す
Future<String> _getHistoryText() async {
final String str = await Preferences.getHistoryText() ?? ConstValue.historyTextDefault;
return str;
}
//抽選結果を数字配列で返す
Future<List<int>> _getHistoryNumbers() async {
return _makeHistoryNumbers(await _getHistoryText());
}
//抽選結果を数字配列にする
List<int> _makeHistoryNumbers(str) {
return _parseStrToNumbers(str);
}
//---------------------------------------------
//'1-10,12,15,17,20-50' などの文字列を数値配列に変換
List<int> _parseStrToNumbers(String numString) {
final List<String> numStrings = numString.split(',');
List<int> numbers = [];
for (String str in numStrings) {
if (str.contains('-')) {
List<String> ary = str.split('-');
if (_isStringToIntParsable(ary[0]) && _isStringToIntParsable(ary[1])) {
for (int i = int.parse(ary[0]); i <= int.parse(ary[1]); i++) {
numbers.add(i);
}
}
} else {
if (_isStringToIntParsable(str)) {
numbers.add(int.parse(str));
}
}
}
numbers = (Set<int>.from(numbers)).toList(); //unique
return numbers;
}
//String を int に変換できるか
bool _isStringToIntParsable(String str) {
try {
int.parse(str);
return true;
} catch (e) {
return false;
}
}
//カンマ区切り数字を整える
List<int> _commaNumFormat(String input) {
List<int> intList = [];
final List<String> strList = input.split(',');
for (String str in strList) {
try {
int num = int.parse(str);
intList.add(num);
} catch (e) {
//何もしない
}
}
return (Set<int>.from(intList)).toList(); //unique
}
//選択肢を整える。ユーザーの入力なので適宜調整する
String _candidateFormat(String str) {
str = str.replaceAll('0','0');
str = str.replaceAll('1','1');
str = str.replaceAll('2','2');
str = str.replaceAll('3','3');
str = str.replaceAll('4','4');
str = str.replaceAll('5','5');
str = str.replaceAll('6','6');
str = str.replaceAll('7','7');
str = str.replaceAll('8','8');
str = str.replaceAll('9','9');
str = str.replaceAll('、',',');
str = str.replaceAll(',',',');
str = str.replaceAll('ー','-');
str = str.replaceAll('―','-');
str = str.replaceAll(RegExp(r'[^0-9,-]'), '');
str = str.replaceAll(RegExp(r',+'), ',');
str = str.replaceAll(RegExp(r'\-+'), '-');
return str;
}
//賞を整える。ユーザーの入力なので適宜調整する
String _prizeFormat(String str) {
final List<String> lines = str.replaceAll('\r','').split('\n');
List<String> prizes = [];
for (String str in lines) {
str = str.replaceAll(':',':');
if (str.contains(':') == false) {
continue;
}
List<String> ary = str.split(':');
ary[0] = ary[0].replaceAll('0','0');
ary[0] = ary[0].replaceAll('1','1');
ary[0] = ary[0].replaceAll('2','2');
ary[0] = ary[0].replaceAll('3','3');
ary[0] = ary[0].replaceAll('4','4');
ary[0] = ary[0].replaceAll('5','5');
ary[0] = ary[0].replaceAll('6','6');
ary[0] = ary[0].replaceAll('7','7');
ary[0] = ary[0].replaceAll('8','8');
ary[0] = ary[0].replaceAll('9','9');
ary[0] = ary[0].replaceAll('、',',');
ary[0] = ary[0].replaceAll(',',',');
ary[0] = ary[0].replaceAll('ー','-');
ary[0] = ary[0].replaceAll('―','-');
ary[0] = ary[0].replaceAll(RegExp(r'[^0-9,-]'), '');
ary[0] = ary[0].replaceAll(RegExp(r',+'), ',');
ary[0] = ary[0].replaceAll(RegExp(r'\-+'), '-');
prizes.add('${ary[0]}:${ary[1]}');
}
return prizes.join('\n');
}
//抽選結果を整える。ユーザーの入力なので適宜調整する
String _historyFormat(String str) {
str = str.replaceAll('0','0');
str = str.replaceAll('1','1');
str = str.replaceAll('2','2');
str = str.replaceAll('3','3');
str = str.replaceAll('4','4');
str = str.replaceAll('5','5');
str = str.replaceAll('6','6');
str = str.replaceAll('7','7');
str = str.replaceAll('8','8');
str = str.replaceAll('9','9');
str = str.replaceAll('、',',');
str = str.replaceAll(',',',');
str = str.replaceAll(RegExp(r'[^0-9,]'), '');
str = str.replaceAll(RegExp(r',+'), ',');
return str;
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-01-27
///
import 'package:just_audio/just_audio.dart';
import 'package:lotterynixie/const_value.dart';
class AudioPlay {
//音を重ねて連続再生できるようにインスタンスを用意しておき、順繰りに使う。
static final List<AudioPlayer> _playerMachineStart = [
AudioPlayer(),
AudioPlayer(),
];
static final List<AudioPlayer> _playerMachineStop = [
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
];
static final List<AudioPlayer> _playerPrize = [
AudioPlayer(),
AudioPlayer(),
];
int _playerMachineStartPtr = 0;
int _playerMachineStopPtr = 0;
int _playerPrizePtr = 0;
double _machineSoundVolume = 1.0;
double _prizeSoundVolume = 1.0;
//constructor
AudioPlay() {
constructor();
}
void constructor() async {
for (int i = 0; i < _playerMachineStart.length; i++) {
await _playerMachineStart[i].setAsset(ConstValue.audioMachineStart);
}
for (int i = 0; i < _playerMachineStop.length; i++) {
await _playerMachineStop[i].setAsset(ConstValue.audioMachineStop);
}
for (int i = 0; i < _playerPrize.length; i++) {
await _playerPrize[i].setAsset(ConstValue.audioPrize);
}
}
void dispose() {
for (int i = 0; i < _playerMachineStart.length; i++) {
_playerMachineStart[i].dispose();
}
for (int i = 0; i < _playerMachineStop.length; i++) {
_playerMachineStop[i].dispose();
}
for (int i = 0; i < _playerPrize.length; i++) {
_playerPrize[i].dispose();
}
}
//setter
set machineSoundVolume(double vol) {
_machineSoundVolume = vol;
}
set prizeSoundVolume(double vol) {
_prizeSoundVolume = vol;
}
//
void playMachineStart() async {
_playerMachineStartPtr += 1;
if (_playerMachineStartPtr >= _playerMachineStart.length) {
_playerMachineStartPtr = 0;
}
await _playerMachineStart[_playerMachineStartPtr].setVolume(_machineSoundVolume);
await _playerMachineStart[_playerMachineStartPtr].pause();
await _playerMachineStart[_playerMachineStartPtr].seek(Duration.zero);
await _playerMachineStart[_playerMachineStartPtr].play();
}
void playMachineStop() async {
_playerMachineStopPtr += 1;
if (_playerMachineStopPtr >= _playerMachineStop.length) {
_playerMachineStopPtr = 0;
}
await _playerMachineStop[_playerMachineStopPtr].setVolume(_machineSoundVolume);
await _playerMachineStop[_playerMachineStopPtr].pause();
await _playerMachineStop[_playerMachineStopPtr].seek(Duration.zero);
await _playerMachineStop[_playerMachineStopPtr].play();
}
void playPrize() async {
_playerPrizePtr += 1;
if (_playerPrizePtr >= _playerPrize.length) {
_playerPrizePtr = 0;
}
await _playerPrize[_playerPrizePtr].setVolume(_prizeSoundVolume);
await _playerPrize[_playerPrizePtr].pause();
await _playerPrize[_playerPrizePtr].seek(Duration.zero);
await _playerPrize[_playerPrizePtr].play();
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-01-27
///
import 'package:flutter_tts/flutter_tts.dart';
//音声読み上げ
class TextToSpeech {
late FlutterTts _flutterTts;
//constructor
TextToSpeech() {
_flutterTts = FlutterTts();
}
void setVoice(Map<String,String> voiceMap) {
_flutterTts.setVoice(voiceMap);
}
void setVolume(double volume) {
_flutterTts.setVolume(volume);
}
void speak(String str) {
_flutterTts.speak(str);
}
Future<List<String>> getSpeakVoices() async {
List<String> speakVoices = [];
speakVoices.add(" ");
List<Object?> ttsVoices = await _flutterTts.getVoices;
var availableVoices = ttsVoices.cast<Map>().map((e) => e.cast<String,String>()).toList();
for (var voice in availableVoices) {
speakVoices.add("${voice['locale']} ${voice['name']}");
}
speakVoices.sort();
return speakVoices;
}
Future<void> setSpeakVoiceFromIndex(int speakVoiceIndex) async {
List<String> speakVoices = await getSpeakVoices();
if (speakVoices.length <= speakVoiceIndex) {
speakVoiceIndex = 0;
}
List<String> ary = speakVoices[speakVoiceIndex].split(' ');
Map<String,String> voiceMap = {'locale':ary[0],'name':ary[1]};
setVoice(voiceMap);
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-10-05
///
//現在のページを記録。initStateでタイミングが合わない時にbuild内で一度だけ実行させるために使用。
class PageState {
static String _currentPage = '';
static void setCurrentPage(String str) {
_currentPage = str;
}
static String getCurrentPage() {
return _currentPage;
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-01-27
///
import 'package:lotterynixie/preferences.dart';
class LanguageState {
static String _languageCode = 'en';
//言語コードを記録
static Future<void> setLanguageCode(String str) async {
_languageCode = str;
await Preferences.setLanguageCode(_languageCode);
}
//言語コードを返す
static Future<String> getLanguageCode() async {
_languageCode = await Preferences.getLanguageCode() ?? 'en';
return _languageCode;
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-01-27
///
import 'package:lotterynixie/preferences.dart';
class TtsState {
static int _speakVoiceIndex = 0;
//音声のインデックスを記録
static Future<void> setSpeakVoiceIndex(int num) async {
_speakVoiceIndex = num;
await Preferences.setSpeakVoiceIndex(_speakVoiceIndex);
}
//音声のインデックスを返す
static Future<int> getSpeakVoiceIndex() async {
_speakVoiceIndex = await Preferences.getSpeakVoiceIndex();
return _speakVoiceIndex;
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-01-27
///
class VersionState {
static String _version = '';
//バージョンを記録
static void versionSave(String str) {
_version = str;
}
//バージョンを返す
static String versionLoad() {
return _version;
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-01-27
///
import 'package:shared_preferences/shared_preferences.dart';
import 'package:lotterynixie/const_value.dart';
//デバイスに情報を保存
class Preferences {
//----------------------------
//言語コード
static Future<void> setLanguageCode(String str) async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
prefs.setString(ConstValue.prefLanguageCode, str);
}
static Future<String?> getLanguageCode() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final String? str = prefs.getString(ConstValue.prefLanguageCode);
return str;
}
//----------------------------
//声インデックス
static Future<void> setSpeakVoiceIndex(int num) async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
prefs.setInt(ConstValue.prefSpeakVoiceIndex, num);
}
static Future<int> getSpeakVoiceIndex() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final int num = prefs.getInt(ConstValue.prefSpeakVoiceIndex) ?? 0;
return num;
}
//----------------------------
//抽選候補 入力テキスト
static Future<void> setCandidateText(String str) async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
prefs.setString(ConstValue.prefCandidateText, str);
}
static Future<String?> getCandidateText() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final String? str = prefs.getString(ConstValue.prefCandidateText);
return str;
}
//----------------------------
//賞 入力テキスト
static Future<void> setPrizeText(String str) async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
prefs.setString(ConstValue.prefPrizeText, str);
}
static Future<String?> getPrizeText() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final String? str = prefs.getString(ConstValue.prefPrizeText);
return str;
}
//----------------------------
//抽選履歴 入力テキスト
static Future<void> setHistoryText(String str) async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
prefs.setString(ConstValue.prefHistoryText, str);
}
static Future<String?> getHistoryText() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final String? str = prefs.getString(ConstValue.prefHistoryText);
return str;
}
//----------------------------
//背景画像インデックス
static Future<void> setMachineImageIndex(int num) async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
prefs.setInt(ConstValue.prefMachineImageIndex, num);
}
static Future<int> getMachineImageIndex() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final int num = prefs.getInt(ConstValue.prefMachineImageIndex) ?? 0;
return num;
}
//----------------------------
//抽選履歴をメイン画面に表示するか否かのflag
static Future<void> setHistoryDrawFlag(bool flag) async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
prefs.setBool(ConstValue.prefHistoryDrawFlag, flag);
}
static Future<bool> getHistoryDrawFlag() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final bool flag = prefs.getBool(ConstValue.prefHistoryDrawFlag) ?? true;
return flag;
}
//----------------------------
//抽選機の速度
static Future<void> setMachineSpeed(int num) async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
prefs.setInt(ConstValue.prefMachineSpeed, num);
}
static Future<int> getMachineSpeed() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final int num = prefs.getInt(ConstValue.prefMachineSpeed) ?? 1;
return num;
}
//----------------------------
//抽選機動作音の音量
static Future<void> setMachineSoundVolume(double num) async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
prefs.setDouble(ConstValue.prefMachineSoundVolume, num);
}
static Future<double> getMachineSoundVolume() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final double num = prefs.getDouble(ConstValue.prefMachineSoundVolume) ?? 1.0;
return num;
}
//----------------------------
//賞表示の音量
static Future<void> setPrizeSoundVolume(double num) async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
prefs.setDouble(ConstValue.prefPrizeSoundVolume, num);
}
static Future<double> getPrizeSoundVolume() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final double num = prefs.getDouble(ConstValue.prefPrizeSoundVolume) ?? 1.0;
return num;
}
//----------------------------
//読み上げの音量
static Future<void> setSpeakSoundVolume(double num) async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
prefs.setDouble(ConstValue.prefSpeakSoundVolume, num);
}
static Future<double> getSpeakSoundVolume() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final double num = prefs.getDouble(ConstValue.prefSpeakSoundVolume) ?? 1.0;
return num;
}
//----------------------------
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-10-02
///
import 'package:flutter/material.dart';
class ConstValue {
//pref
static const String prefLanguageCode = 'languageCode';
static const String prefSpeakVoiceIndex = 'speakVoiceIndex';
static const String prefCandidateText = 'candidateTexts';
static const String prefPrizeText = 'prizeTexts';
static const String prefHistoryText = 'historyTexts';
static const String prefHistoryDrawFlag = 'historyDrawFlag';
static const String prefMachineImageIndex = 'machineImageIndex';
static const String prefMachineSpeed = 'machineSpeed';
static const String prefMachineSoundVolume = 'machineSoundVolume';
static const String prefPrizeSoundVolume = 'prizeSoundVolume';
static const String prefSpeakSoundVolume = 'speakSoundVolume';
//default
static const String candidateTextDefault = '1-100';
static const String prizeTextDefault = '1:Space travel\n2:Round-the-world trip\n3:Luxury sports car\n4-10:Coffee ticket\n11,22,33,44,55,66,77,88,99:Smartphone\n100:Laptop computer';
static const String historyTextDefault = '';
//image
static const List<String> machineImages = [
'assets/image/machine.webp',
'assets/image/machine02.webp',
'assets/image/machine03.webp',
'assets/image/machine04.webp',
'assets/image/machine05.webp',
'assets/image/machine06.webp',
'assets/image/machine07.webp',
];
static const List<String> numberImages = [
'assets/image/num0.webp',
'assets/image/num1.webp',
'assets/image/num2.webp',
'assets/image/num3.webp',
'assets/image/num4.webp',
'assets/image/num5.webp',
'assets/image/num6.webp',
'assets/image/num7.webp',
'assets/image/num8.webp',
'assets/image/num9.webp',
'assets/image/num_end.webp',
];
//color
static const Color colorButtonBack = Color.fromARGB(255, 121,85,72);
static const Color colorButtonFore = Color.fromARGB(255, 255, 255, 255);
static const Color colorBack = Color.fromARGB(255, 61,30,22);
static const Color colorSettingAccent = Color.fromARGB(255, 76,43,164);
//sound
static const String audioMachineStart = 'assets/sound/neon_start.wav';
static const String audioMachineStop = 'assets/sound/neon_stop.wav';
static const String audioPrize = 'assets/sound/bell.wav';
//string
static const Map<String,String> languageCode = {
'en': 'English',
'bg': 'български език',
'cs': 'Čeština',
'da': 'dansk',
'de': 'Deutsch',
'el': 'Ελληνικά',
'es': 'Español',
'et': 'eesti keel',
'fi': 'Suomen kieli',
'fr': 'Français',
'hu': 'magyar nyelv',
'it': 'Italiano',
'ja': '日本語',
'lt': 'lietuvių kalba',
'lv': 'Latviešu',
'nl': 'Nederlands',
'pl': 'Polski',
'pt': 'Português',
'ro': 'limba română',
'ru': 'русский',
'sk': 'Slovenčina',
'sv': 'svenska',
'th': 'ภาษาไทย',
'zh': '中文',
};
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-02-06
///
import 'package:flutter/material.dart';
import 'package:google_mobile_ads/google_mobile_ads.dart';
import 'package:flutter/foundation.dart' show kIsWeb;
import 'dart:io';
class AdMob {
late BannerAd _adMobBanner;
bool _isAdMob = false;
AdMob() { //constructor
String adBannerUnitId = '';
if (!kIsWeb && Platform.isAndroid) {
adBannerUnitId = 'ca-app-pub-0000000000000000/0000000000';
_isAdMob = true;
} else if (!kIsWeb && Platform.isIOS) {
adBannerUnitId = 'ca-app-pub-0000000000000000/0000000000';
_isAdMob = true;
}
if (_isAdMob) {
_adMobBanner = BannerAd(
adUnitId: adBannerUnitId,
size: AdSize.banner,
request: const AdRequest(),
listener: const BannerAdListener(),
);
}
}
void load() {
if (_isAdMob) {
_adMobBanner.load();
}
}
void dispose() {
if (_isAdMob) {
_adMobBanner.dispose();
}
}
Widget getAdBannerWidget() {
if (_isAdMob) {
return Container(
alignment: Alignment.center,
width: _adMobBanner.size.width.toDouble(),
height: _adMobBanner.size.height.toDouble(),
child: AdWidget(ad: _adMobBanner),
);
} else {
return Container();
}
}
double getAdBannerHeight() {
if (_isAdMob) {
return _adMobBanner.size.height.toDouble();
} else {
return 150; //for web
}
}
}
{
"@@locale":"bg",
"@locale": {
"description": "ブルガリア"
},
"start": "СТАРТ",
"setting": "Настройка",
"candidate": "Кандидат",
"prize": "награда",
"history": "История",
"historyMainDraw": "Показване на лотарийни истории на главната страница",
"initial": "Първоначално",
"erase": "Изтрива",
"machineImageIndex": "Изображение на машината",
"machineSpeed": "Скорост на машината за лотария",
"machineSoundVolume": "Сила на звука на машината",
"prizeSoundVolume": "Награда сила на звука",
"speakSoundVolume": "говорете силата на звука",
"speakResult": "Прочетете резултатите от лотарията",
"voice": "глас",
"language": "език",
"usage1": "Кандидат:\nПосочете избора на лотария чрез цифров диапазон и числа, разделени със запетаи.",
"usage2": "Награда:\nВъведете числовия диапазон, стойностите, разделени със запетая, и името на наградата, като ги свържете с : (двоеточие). Може да се напише на няколко реда.",
"usage3": "История:\nАко искате да започнете лотарията от средата, въведете числата, разделени със запетаи.",
"usage4": "Пример за числена спецификация) 1000-1200,1300,1400,1500 представляват общо 204 елемента, включително 201 елемента от 1000 до 1200 и 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"cs",
"@locale": {
"description": "チェコ"
},
"start": "START",
"setting": "Nastavení",
"candidate": "Kandidát",
"prize": "Cena",
"history": "Dějiny",
"historyMainDraw": "Zobrazit historii loterií na hlavní stránce",
"initial": "Počáteční",
"erase": "Vymazat",
"machineImageIndex": "Obraz stroje",
"machineSpeed": "Rychlost loterijního stroje",
"machineSoundVolume": "Hlasitost zvuku stroje",
"prizeSoundVolume": "Hlasitost zvuku ceny",
"speakSoundVolume": "mluvit hlasitost zvuku",
"speakResult": "Přečtěte si výsledky loterie",
"voice": "Hlas",
"language": "Jazyk",
"usage1": "Kandidát:\nUpřesněte volby loterie pomocí číselného rozsahu a čísel oddělených čárkami.",
"usage2": "Cena:\nZadejte číselný rozsah, hodnoty oddělené čárkou a název ceny tak, že je spojíte se : (dvojtečkou). Lze psát na více řádků.",
"usage3": "Historie:\nPokud chcete spustit loterii od středu, zadejte čísla oddělená čárkami.",
"usage4": "Příklad číselné specifikace) 1000-1200,1300,1400,1500 představuje celkem 204 položek, včetně 201 položek od 1000 do 1200 a 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"da",
"@locale": {
"description": "デンマーク"
},
"start": "START",
"setting": "Indstilling",
"candidate": "Kandidat",
"prize": "Præmie",
"history": "Historie",
"historyMainDraw": "Vis lotterihistorier på hovedsiden",
"initial": "Initial",
"erase": "Slette",
"machineImageIndex": "Maskinbillede",
"machineSpeed": "Lotteri maskine hastighed",
"machineSoundVolume": "Maskinens lydstyrke",
"prizeSoundVolume": "Pris lydstyrke",
"speakSoundVolume": "tale lydstyrke",
"speakResult": "Læs lotteriets resultater",
"voice": "Stemme",
"language": "Sprog",
"usage1": "Kandidat:\nSpecificer lotterivalgene efter numerisk rækkevidde og kommaseparerede tal.",
"usage2": "Præmie:\nIndtast det numeriske område, kommaseparerede værdier og præmienavnet ved at forbinde dem med et : (kolon). Kan skrives på flere linjer.",
"usage3": "Historik:\nHvis du vil starte lotteriet fra midten, skal du indtaste tal adskilt med kommaer.",
"usage4": "Eksempel på numerisk specifikation) 1000-1200,1300,1400,1500 repræsenterer i alt 204 varer, herunder 201 varer fra 1000 til 1200 og 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"de",
"@locale": {
"description": "ドイツ"
},
"start": "START",
"setting": "Einstellung",
"candidate": "Kandidat",
"prize": "Preis",
"history": "Geschichte",
"historyMainDraw": "Lotterieverläufe auf der Hauptseite anzeigen",
"initial": "Anfänglich",
"erase": "Löschen",
"machineImageIndex": "Maschinenbild",
"machineSpeed": "Geschwindigkeit des Lotterieautomaten",
"machineSoundVolume": "Lautstärke des Maschinengeräuschs",
"prizeSoundVolume": "Preisliche Lautstärke",
"speakSoundVolume": "Lautstärke sprechen",
"speakResult": "Lesen Sie die Lottoergebnisse vor",
"voice": "Stimme",
"language": "Sprache",
"usage1": "Kandidat:\nGeben Sie die Lotterieauswahl nach Zahlenbereich und durch Kommas getrennten Zahlen an.",
"usage2": "Preis:\nGeben Sie den Zahlenbereich, durch Kommas getrennte Werte und den Namen des Preises ein, indem Sie diese mit einem : (Doppelpunkt) verbinden. Kann in mehreren Zeilen geschrieben werden.",
"usage3": "Verlauf:\nWenn Sie die Lotterie in der Mitte beginnen möchten, geben Sie durch Kommas getrennte Zahlen ein.",
"usage4": "Beispiel einer numerischen Angabe: 1000-1200, 1300, 1400, 1500 stellt insgesamt 204 Elemente dar, darunter 201 Elemente von 1000 bis 1200 und 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"el",
"@locale": {
"description": "ギリシャ"
},
"start": "ΑΡΧΗ",
"setting": "Σύνθεση",
"candidate": "Υποψήφιος",
"prize": "Βραβείο",
"history": "Ιστορία",
"historyMainDraw": "Εμφάνιση ιστοριών λαχειοφόρων αγορών στην κύρια σελίδα",
"initial": "Αρχικός",
"erase": "Εξάλειψη",
"machineImageIndex": "Εικόνα μηχανής",
"machineSpeed": "Ταχύτητα μηχανής λοταρίας",
"machineSoundVolume": "Ένταση ήχου μηχανής",
"prizeSoundVolume": "Ένταση ήχου έπαθλο",
"speakSoundVolume": "εκφώνηση έντασης ήχου",
"speakResult": "Διαβάστε τα αποτελέσματα της κλήρωσης",
"voice": "Φωνή",
"language": "Γλώσσα",
"usage1": "Υποψήφιος:\nΚαθορίστε τις επιλογές λοταρίας με αριθμητικό εύρος και αριθμούς διαχωρισμένους με κόμματα.",
"usage2": "Βραβείο:\nΕισαγάγετε το αριθμητικό εύρος, τις τιμές διαχωρισμένες με κόμμα και το όνομα του βραβείου συνδέοντάς τα με ένα : (άνω τελεία). Μπορεί να γραφτεί σε πολλές γραμμές.",
"usage3": "Ιστορικό:\nΑν θέλετε να ξεκινήσετε τη λαχειοφόρο αγορά από τη μέση, εισαγάγετε αριθμούς διαχωρισμένους με κόμμα.",
"usage4": "Παράδειγμα αριθμητικής προδιαγραφής) 1000-1200,1300,1400,1500 αντιπροσωπεύει ένα σύνολο 204 ειδών, συμπεριλαμβανομένων 201 στοιχείων από 1000 έως 1200 και 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"en",
"@locale": {
"description": "英語"
},
"start": "START",
"setting": "Setting",
"candidate": "Candidate",
"prize": "Prize",
"history": "History",
"historyMainDraw": "Display lottery histories on main page",
"initial": "Initial",
"erase": "Erase",
"machineImageIndex": "Machine image",
"machineSpeed": "Lottery machine speed",
"machineSoundVolume": "Machine sound volume",
"prizeSoundVolume": "Prize sound volume",
"speakSoundVolume": "speak sound volume",
"speakResult": "Read out the lottery results",
"voice": "Voice",
"language": "Language",
"usage1": "Candidate:\nSpecify the lottery choices by numerical range and comma-separated numbers.",
"usage2": "Prize:\nEnter the numerical range, comma-separated values, and prize name by connecting them with a : (colon). Can be written on multiple lines.",
"usage3": "History:\nIf you want to start the lottery from the middle, enter numbers separated by commas.",
"usage4": "Example of numerical specification) 1000-1200,1300,1400,1500 represents a total of 204 items, including 201 items from 1000 to 1200 and 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"es",
"@locale": {
"description": "スペイン"
},
"start": "COMENZAR",
"setting": "Configuración",
"candidate": "Candidato",
"prize": "Premio",
"history": "Historia",
"historyMainDraw": "Mostrar historiales de lotería en la página principal",
"initial": "Inicial",
"erase": "Borrar",
"machineImageIndex": "Imagen de la máquina",
"machineSpeed": "Velocidad de la máquina de lotería",
"machineSoundVolume": "Volumen del sonido de la máquina",
"prizeSoundVolume": "Volumen del sonido del premio",
"speakSoundVolume": "hablar volumen de sonido",
"speakResult": "Lea los resultados de la lotería",
"voice": "Voz",
"language": "Idioma",
"usage1": "Candidato:\nEspecifique las opciones de lotería por rango numérico y números separados por comas.",
"usage2": "Premio:\nIngrese el rango numérico, los valores separados por comas y el nombre del premio conectándolos con : (dos puntos). Se puede escribir en varias líneas.",
"usage3": "Historial:\nSi desea comenzar la lotería desde el medio, ingrese los números separados por comas.",
"usage4": "Ejemplo de especificación numérica) 1000-1200,1300,1400,1500 representa un total de 204 artículos, incluidos 201 artículos de 1000 a 1200 y 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"et",
"@locale": {
"description": "エストニア"
},
"start": "START",
"setting": "Seadistamine",
"candidate": "kandidaat",
"prize": "Auhind",
"history": "Ajalugu",
"historyMainDraw": "Kuva avalehel loterii ajalugu",
"initial": "Esialgne",
"erase": "Kustuta",
"machineImageIndex": "Masina pilt",
"machineSpeed": "Loterii masina kiirus",
"machineSoundVolume": "Masina helitugevus",
"prizeSoundVolume": "Auhinna helitugevus",
"speakSoundVolume": "räägi helitugevust",
"speakResult": "Lugege ette loterii tulemused",
"voice": "Hääl",
"language": "Keel",
"usage1": "Kandidaat:\nTäpsustage loterii valikud numbrivahemiku ja komadega eraldatud numbrite abil.",
"usage2": "Auhind:\nSisestage numbrivahemik, komadega eraldatud väärtused ja auhinna nimi, ühendades need märgiga : (koolon). Võib kirjutada mitmele reale.",
"usage3": "Ajalugu:\nKui soovite loosimist alustada keskelt, sisestage numbrid komadega eraldatuna.",
"usage4": "Numbrilise spetsifikatsiooni näide) 1000-1200,1300,1400,1500 tähistab kokku 204 üksust, sealhulgas 201 üksust vahemikus 1000 kuni 1200 ja 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"fi",
"@locale": {
"description": "フィンランド"
},
"start": "ALKAA",
"setting": "Asetus",
"candidate": "ehdokas",
"prize": "Palkinto",
"history": "Historia",
"historyMainDraw": "Näytä lottohistoriat pääsivulla",
"initial": "Alkukirjain",
"erase": "Poista",
"machineImageIndex": "Koneen kuva",
"machineSpeed": "Lottokoneen nopeus",
"machineSoundVolume": "Koneen äänenvoimakkuus",
"prizeSoundVolume": "Palkinnon äänenvoimakkuus",
"speakSoundVolume": "puhua äänenvoimakkuutta",
"speakResult": "Lue lottotulokset",
"voice": "Ääni",
"language": "Kieli",
"usage1": "Ehdokas:\nMääritä lottovalinnat numeroalueen ja pilkuilla eroteltujen numeroiden mukaan.",
"usage2": "Palkinto:\nAnna numeroalue, pilkuilla erotetut arvot ja palkinnon nimi yhdistämällä ne :llä (kaksoispiste). Voidaan kirjoittaa usealle riville.",
"usage3": "Historia:\nJos haluat aloittaa arpajaiset keskeltä, syötä numerot pilkuilla erotettuina.",
"usage4": "Esimerkki numeerisesta määrityksestä) 1000-1200,1300,1400,1500 edustaa yhteensä 204 kohdetta, mukaan lukien 201 kohdetta välillä 1000-1200 ja 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"fr",
"@locale": {
"description": "フランス"
},
"start": "COMMENCER",
"setting": "Paramètre",
"candidate": "Candidat",
"prize": "Prix",
"history": "Histoire",
"historyMainDraw": "Afficher les historiques de loterie sur la page principale",
"initial": "Initial",
"erase": "Effacer",
"machineImageIndex": "Image de la machine",
"machineSpeed": "Vitesse de la machine de loterie",
"machineSoundVolume": "Volume sonore des machines",
"prizeSoundVolume": "Volume sonore du prix",
"speakSoundVolume": "parler le volume sonore",
"speakResult": "Lisez les résultats de la loterie",
"voice": "Voix",
"language": "Langue",
"usage1": "Candidat:\nSpécifiez les choix de loterie par plage numérique et par nombres séparés par des virgules.",
"usage2": "Prix:\nEntrez la plage numérique, les valeurs séparées par des virgules et le nom du prix en les reliant par : (deux-points). Peut être écrit sur plusieurs lignes.",
"usage3": "Historique:\nSi vous souhaitez démarrer la loterie par le milieu, saisissez les nombres séparés par des virgules.",
"usage4": "Exemple de spécification numérique) 1000-1200,1300,1400,1500 représente un total de 204 éléments, dont 201 éléments de 1000 à 1200 et 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"hu",
"@locale": {
"description": "ハンガリー"
},
"start": "RAJT",
"setting": "Beállítás",
"candidate": "Jelölt",
"prize": "Díj",
"history": "Történelem",
"historyMainDraw": "Lottótörténetek megjelenítése a főoldalon",
"initial": "A kezdeti",
"erase": "Törli",
"machineImageIndex": "Gép kép",
"machineSpeed": "Lottógép sebessége",
"machineSoundVolume": "A gép hangereje",
"prizeSoundVolume": "Nyeremény hangerő",
"speakSoundVolume": "beszéljen hangerőt",
"speakResult": "Olvassa el a lottó eredményét",
"voice": "Hang",
"language": "Nyelv",
"usage1": "Jelölt:\nAdja meg a sorsolási lehetőségeket numerikus tartománnyal és vesszővel elválasztott számokkal.",
"usage2": "Nyeremény:\nAdja meg a numerikus tartományt, a vesszővel elválasztott értékeket és a nyeremény nevét a : (kettőspont) jellel összekapcsolva. Több sorba is írható.",
"usage3": "Előzmények:\nHa középről szeretné kezdeni a sorsolást, adja meg a számokat vesszővel elválasztva.",
"usage4": "Példa a numerikus specifikációra) Az 1000-1200,1300,1400,1500 összesen 204 tételt jelent, köztük 201 tételt 1000-től 1200-ig és 1300-tól 1400-ig, 1500-ig.",
"dummy": "dummy"
}
{
"@@locale":"it",
"@locale": {
"description": "イタリア"
},
"start": "INIZIO",
"setting": "Collocamento",
"candidate": "Candidato",
"prize": "Premio",
"history": "Storia",
"historyMainDraw": "Visualizza la cronologia della lotteria sulla pagina principale",
"initial": "Iniziale",
"erase": "Cancellare",
"machineImageIndex": "Immagine della macchina",
"machineSpeed": "Velocità della macchina della lotteria",
"machineSoundVolume": "Volume del suono della macchina",
"prizeSoundVolume": "Volume del suono del premio",
"speakSoundVolume": "parlare a volume",
"speakResult": "Leggi i risultati della lotteria",
"voice": "Voce",
"language": "Lingua",
"usage1": "Candidato:\nSpecificare le scelte della lotteria in base all'intervallo numerico e ai numeri separati da virgole.",
"usage2": "Premio:\nInserisci l'intervallo numerico, i valori separati da virgole e il nome del premio collegandoli con : (due punti). Può essere scritto su più righe.",
"usage3": "Cronologia:\nSe vuoi iniziare la lotteria dal centro, inserisci i numeri separati da virgole.",
"usage4": "Esempio di specifica numerica) 1000-1200,1300,1400,1500 rappresenta un totale di 204 voci, incluse 201 voci da 1000 a 1200 e 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"ja",
"@locale": {
"description": "日本"
},
"start": "START",
"setting": "設定",
"candidate": "抽選対象",
"prize": "賞",
"history": "抽選履歴",
"historyMainDraw": "抽選履歴をメインページに表示",
"initial": "初期値",
"erase": "消去",
"machineImageIndex": "機械画像",
"machineSpeed": "抽選機の速度",
"machineSoundVolume": "抽選機の音量",
"prizeSoundVolume": "当選ベルの音量",
"speakSoundVolume": "発声の音量",
"speakResult": "抽選結果を読み上げます",
"voice": "声",
"language": "表示言語",
"usage1": "抽選対象:\n数値範囲およびカンマ区切り数値で指定します。",
"usage2": "賞:\n数値範囲およびカンマ区切り数値、そして賞名を:(コロン)で繋げて記述します。複数行記述できます。",
"usage3": "抽選履歴:\n抽選を途中から始めたい場合はカンマ区切り数値を入力します。",
"usage4": "数値指定の例) 1000-1200,1300,1400,1500 は1000から1200までの201個と1300,1400,1500の合計204個を表します。",
"dummy": "dummy"
}
{
"@@locale":"lt",
"@locale": {
"description": "リトアニア"
},
"start": "PRADĖTI",
"setting": "Nustatymas",
"candidate": "Kandidatas",
"prize": "Prizas",
"history": "Istorija",
"historyMainDraw": "Rodyti loterijų istorijas pagrindiniame puslapyje",
"initial": "Pradinis",
"erase": "Ištrinti",
"machineImageIndex": "Mašinos vaizdas",
"machineSpeed": "Loterijos mašinos greitis",
"machineSoundVolume": "Mašinos garso stiprumas",
"prizeSoundVolume": "Prizas garso garsumas",
"speakSoundVolume": "kalbėti garsu",
"speakResult": "Perskaitykite loterijos rezultatus",
"voice": "Balsas",
"language": "Kalba",
"usage1": "Kandidatas:\nNurodykite loterijos pasirinkimus pagal skaičių diapazoną ir kableliais atskirtus skaičius.",
"usage2": "Prizas:\nĮveskite skaičių diapazoną, kableliais atskirtas reikšmes ir prizo pavadinimą, sujungdami juos su : (dvitaškiu). Galima rašyti keliose eilutėse.",
"usage3": "Istorija:\nJei norite pradėti loteriją nuo vidurio, įveskite skaičius, atskirtus kableliais.",
"usage4": "Skaitmeninės specifikacijos pavyzdys) 1000-1200,1300,1400,1500 reiškia iš viso 204 elementus, įskaitant 201 elementą nuo 1000 iki 1200 ir 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"lv",
"@locale": {
"description": "ラトビア"
},
"start": "SĀKT",
"setting": "Iestatījums",
"candidate": "Kandidāts",
"prize": "Balva",
"history": "Vēsture",
"historyMainDraw": "Parādīt loterijas vēsturi galvenajā lapā",
"initial": "Sākotnējais",
"erase": "Dzēst",
"machineImageIndex": "Mašīnas attēls",
"machineSpeed": "Loterijas automāta ātrums",
"machineSoundVolume": "Mašīnas skaņas skaļums",
"prizeSoundVolume": "Balvas skaņas skaļums",
"speakSoundVolume": "runāt skaņas skaļumu",
"speakResult": "Izlasiet loterijas rezultātus",
"voice": "Balss",
"language": "Valoda",
"usage1": "Kandidāts:\nNorādiet loterijas izvēli, izmantojot ciparu diapazonu un ar komatu atdalītiem skaitļiem.",
"usage2": "Balva:\nIevadiet skaitlisko diapazonu, komatatdalītās vērtības un balvas nosaukumu, savienojot tos ar : (kolu). Var rakstīt vairākās rindās.",
"usage3": "Vēsture:\nJa vēlaties sākt loteriju no vidus, ievadiet skaitļus, atdalot tos ar komatiem.",
"usage4": "Skaitliskās specifikācijas piemērs) 1000-1200,1300,1400,1500 kopā apzīmē 204 vienumus, tostarp 201 vienumu no 1000 līdz 1200 un 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"nl",
"@locale": {
"description": "オランダ"
},
"start": "BEGIN",
"setting": "Instelling",
"candidate": "Kandidaat",
"prize": "Prijs",
"history": "Geschiedenis",
"historyMainDraw": "Toon loterijgeschiedenissen op de hoofdpagina",
"initial": "Voorletter",
"erase": "Wissen",
"machineImageIndex": "Machinebeeld",
"machineSpeed": "Snelheid loterijmachine",
"machineSoundVolume": "Volume van machinegeluid",
"prizeSoundVolume": "Prijs geluidsvolume",
"speakSoundVolume": "spreek geluidsvolume",
"speakResult": "Lees de loterijresultaten voor",
"voice": "Stem",
"language": "Taal",
"usage1": "Kandidaat:\nSpecificeer de loterijkeuzes op basis van numeriek bereik en door komma's gescheiden getallen.",
"usage2": "Prijs:\nVoer het numerieke bereik, de door komma's gescheiden waarden en de prijsnaam in door ze te verbinden met een : (dubbele punt). Kan op meerdere regels geschreven worden.",
"usage3": "Geschiedenis:\nAls u de loterij vanuit het midden wilt starten, voert u de getallen in, gescheiden door komma's.",
"usage4": "Voorbeeld van numerieke specificatie) 1000-1200,1300,1400,1500 vertegenwoordigt een totaal van 204 items, inclusief 201 items van 1000 tot 1200 en 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"pl",
"@locale": {
"description": "ポーランド"
},
"start": "POCZĄTEK",
"setting": "Ustawienie",
"candidate": "Kandydat",
"prize": "Nagroda",
"history": "Historia",
"historyMainDraw": "Wyświetlaj historie loterii na stronie głównej",
"initial": "Wstępny",
"erase": "Usuwać",
"machineImageIndex": "Obraz maszyny",
"machineSpeed": "Prędkość maszyny loteryjnej",
"machineSoundVolume": "Głośność dźwięku maszyny",
"prizeSoundVolume": "Nagroda za głośność dźwięku",
"speakSoundVolume": "mówić głośność",
"speakResult": "Przeczytaj wyniki loterii",
"voice": "Głos",
"language": "Język",
"usage1": "Kandydat:\nOkreśl wybrane loterie za pomocą zakresu liczbowego i liczb oddzielonych przecinkami.",
"usage2": "Nagroda:\nWprowadź zakres liczbowy, wartości oddzielone przecinkami i nazwę nagrody, łącząc je za pomocą : (dwukropka). Można pisać w wielu wierszach.",
"usage3": "Historia:\nJeśli chcesz rozpocząć loterię od środka, wprowadź liczby oddzielone przecinkami.",
"usage4": "Przykład zestawienia numerycznego) 1000-1200,1300,1400,1500 oznacza łącznie 204 pozycje, w tym 201 pozycji od 1000 do 1200 oraz 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"pt",
"@locale": {
"description": "ポルトガル"
},
"start": "COMEÇAR",
"setting": "Contexto",
"candidate": "Candidato",
"prize": "Prêmio",
"history": "História",
"historyMainDraw": "Exibir históricos de loteria na página principal",
"initial": "Inicial",
"erase": "Apagar",
"machineImageIndex": "Imagem da máquina",
"machineSpeed": "Velocidade da máquina de loteria",
"machineSoundVolume": "Volume de som da máquina",
"prizeSoundVolume": "Volume do som do prêmio",
"speakSoundVolume": "falar o volume do som",
"speakResult": "Leia os resultados da loteria",
"voice": "Voz",
"language": "Linguagem",
"usage1": "Candidato:\nEspecifique as opções de loteria por intervalo numérico e números separados por vírgula.",
"usage2": "Prêmio:\nInsira o intervalo numérico, os valores separados por vírgula e o nome do prêmio conectando-os com : (dois pontos). Pode ser escrito em várias linhas.",
"usage3": "Histórico:\nSe você quiser começar a loteria do meio, insira os números separados por vírgulas.",
"usage4": "Exemplo de especificação numérica) 1000-1200,1300,1400,1500 representa um total de 204 itens, incluindo 201 itens de 1000 a 1200 e 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"ro",
"@locale": {
"description": "ルーマニア"
},
"start": "START",
"setting": "Setare",
"candidate": "Candidat",
"prize": "Premiu",
"history": "Istorie",
"historyMainDraw": "Afișați istoricul loteriei pe pagina principală",
"initial": "Iniţială",
"erase": "Şterge",
"machineImageIndex": "Imaginea mașinii",
"machineSpeed": "Viteza aparatului de loterie",
"machineSoundVolume": "Volumul sunetului aparatului",
"prizeSoundVolume": "Volumul sunetului premiat",
"speakSoundVolume": "rostiți volumul sunetului",
"speakResult": "Citiți rezultatele loteriei",
"voice": "Voce",
"language": "Limba",
"usage1": "Candidat:\nSpecificați opțiunile de loterie după intervalul numeric și numerele separate prin virgulă.",
"usage2": "Premiu:\nIntroduceți intervalul numeric, valorile separate prin virgulă și numele premiului conectându-le cu un : (coloană). Poate fi scris pe mai multe rânduri.",
"usage3": "Istoric:\nDacă doriți să începeți loteria de la mijloc, introduceți numere separate prin virgulă.",
"usage4": "Exemplu de specificație numerică) 1000-1200,1300,1400,1500 reprezintă un total de 204 articole, inclusiv 201 articole de la 1000 la 1200 și 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"ru",
"@locale": {
"description": "ロシア"
},
"start": "НАЧИНАТЬ",
"setting": "Параметр",
"candidate": "Кандидат",
"prize": "Приз",
"history": "История",
"historyMainDraw": "Отображать историю лотерей на главной странице",
"initial": "Исходный",
"erase": "Стереть",
"machineImageIndex": "Изображение машины",
"machineSpeed": "Скорость лотерейного автомата",
"machineSoundVolume": "Громкость звука машины",
"prizeSoundVolume": "Громкость звука приза",
"speakSoundVolume": "говорить громкость звука",
"speakResult": "Ознакомиться с результатами лотереи",
"voice": "Голос",
"language": "Язык",
"usage1": "Кандидат:\nУкажите варианты лотереи, используя числовой диапазон и номера, разделенные запятыми.",
"usage2": "Приз:\nВведите числовой диапазон, значения, разделенные запятыми, и название приза, соединив их : (двоеточием). Можно написать в несколько строк.",
"usage3": "История:\nЕсли вы хотите начать лотерею с середины, введите числа через запятую.",
"usage4": "Пример числового указания) 1000-1200,1300,1400,1500 представляет собой всего 204 позиции, в том числе 201 позицию от 1000 до 1200 и 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"sk",
"@locale": {
"description": "スロバキア"
},
"start": "ŠTART",
"setting": "Nastavenie",
"candidate": "Kandidát",
"prize": "cena",
"history": "História",
"historyMainDraw": "Zobraziť históriu lotérií na hlavnej stránke",
"initial": "Počiatočné",
"erase": "Vymazať",
"machineImageIndex": "Obraz stroja",
"machineSpeed": "Rýchlosť lotériového stroja",
"machineSoundVolume": "Hlasitosť zvuku stroja",
"prizeSoundVolume": "Hlasitosť zvuku ceny",
"speakSoundVolume": "hovoriť hlasitosťou zvuku",
"speakResult": "Prečítajte si výsledky lotérie",
"voice": "Hlas",
"language": "Jazyk",
"usage1": "Kandidát:\nUrčite voľby lotérie číselným rozsahom a číslami oddelenými čiarkami.",
"usage2": "Cena:\nZadajte číselný rozsah, hodnoty oddelené čiarkou a názov ceny tak, že ich spojíte s : (dvojbodkou). Dá sa písať na viacero riadkov.",
"usage3": "História:\nAk chcete spustiť lotériu od stredu, zadajte čísla oddelené čiarkami.",
"usage4": "Príklad číselnej špecifikácie) 1000-1200,1300,1400,1500 predstavuje spolu 204 položiek vrátane 201 položiek od 1000 do 1200 a 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"sv",
"@locale": {
"description": "スウェーデン"
},
"start": "START",
"setting": "Miljö",
"candidate": "Kandidat",
"prize": "Pris",
"history": "Historia",
"historyMainDraw": "Visa lotterihistorik på huvudsidan",
"initial": "Första",
"erase": "Radera",
"machineImageIndex": "Maskinbild",
"machineSpeed": "Lotterimaskin hastighet",
"machineSoundVolume": "Maskinens ljudvolym",
"prizeSoundVolume": "Prisljudvolym",
"speakSoundVolume": "tala ljudvolym",
"speakResult": "Läs upp lotteriresultatet",
"voice": "Röst",
"language": "Språk",
"usage1": "Kandidat:\nAnge lotterivalen genom numeriskt område och kommaseparerade nummer.",
"usage2": "Pris:\nAnge det numeriska området, kommaseparerade värden och prisnamnet genom att koppla dem med ett : (kolon). Kan skrivas på flera rader.",
"usage3": "Historik:\nOm du vill starta lotteriet från mitten, ange siffror separerade med kommatecken.",
"usage4": "Exempel på numerisk specifikation) 1000-1200,1300,1400,1500 representerar totalt 204 artiklar, inklusive 201 artiklar från 1000 till 1200 och 1300, 1400, 1500.",
"dummy": "dummy"
}
{
"@@locale":"th",
"@locale": {
"description": "タイ"
},
"start": "เริ่ม",
"setting": "การตั้งค่า",
"candidate": "ผู้สมัคร",
"prize": "รางวัล",
"history": "ประวัติศาสตร์",
"historyMainDraw": "แสดงประวัติลอตเตอรี่ในหน้าหลัก",
"initial": "อักษรย่อ",
"erase": "ลบ",
"machineImageIndex": "ภาพเครื่อง",
"machineSpeed": "ความเร็วเครื่องลอตเตอรี",
"machineSoundVolume": "ระดับเสียงของเครื่อง",
"prizeSoundVolume": "ระดับเสียงของรางวัล",
"speakSoundVolume": "พูดระดับเสียง",
"speakResult": "อ่านผลการออกรางวัลลอตเตอรี",
"voice": "เสียง",
"language": "ภาษา",
"usage1": "ผู้สมัคร:\nระบุตัวเลือกลอตเตอรี่ตามช่วงตัวเลขและตัวเลขที่คั่นด้วยเครื่องหมายจุลภาค",
"usage2": "รางวัล:\nป้อนช่วงตัวเลข ค่าที่คั่นด้วยเครื่องหมายจุลภาค และชื่อรางวัลโดยเชื่อมต่อกับ : (โคลอน) สามารถเขียนได้หลายบรรทัด",
"usage3": "ประวัติ:\nหากคุณต้องการเริ่มหวยจากตรงกลาง ให้กรอกตัวเลขโดยคั่นด้วยลูกน้ำ",
"usage4": "ตัวอย่างข้อกำหนดเชิงตัวเลข) 1000-1200,1300,1400,1500 แสดงถึงจำนวน 204 รายการ รวมทั้ง 201 รายการตั้งแต่ 1000 ถึง 1200 และ 1300, 1400, 1500",
"dummy": "dummy"
}
{
"@@locale":"zh",
"@locale": {
"description": "中国"
},
"start": "开始",
"setting": "环境",
"candidate": "候选人",
"prize": "奖",
"history": "历史",
"historyMainDraw": "在主页上显示抽奖历史",
"initial": "最初的",
"erase": "擦除",
"machineImageIndex": "机器形象",
"machineSpeed": "彩票机速度",
"machineSoundVolume": "机器音量",
"prizeSoundVolume": "奖品音量",
"speakSoundVolume": "说话音量",
"speakResult": "读出抽奖结果",
"voice": "嗓音",
"language": "语言",
"usage1": "候选人:\n通过数字范围和逗号分隔的数字指定抽签选择。",
"usage2": "奖品:\n输入数值范围、逗号分隔值和奖品名称(用 :(冒号)连接)。 可以写在多行上。",
"usage3": "历史记录:\n如果您想从中间开始抽奖,请输入以逗号分隔的数字。",
"usage4": "数值规格示例) 1000-1200,1300,1400,1500 表示共 204 项,其中 1000 至 1200 和 1300、1400、1500 共 201 项。",
"dummy": "dummy"
}
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