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name: taplottery
description: "Tap Lottery"
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.5+6
environment:
sdk: '>=3.3.0-48.0.dev <4.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.6
package_info_plus: ^4.1.0
shared_preferences: ^2.0.17
#http: ^1.1.0 #不要
flutter_localizations: #多言語ライブラリの本体 # .arbファイルを更新したら flutter gen-l10n
sdk: flutter
intl: ^0.18.1 #多言語やフォーマッタなどの関連ライブラリ
google_mobile_ads: ^3.1.0
just_audio: ^0.9.35
flutter_svg: ^2.0.9
dev_dependencies:
flutter_test:
sdk: flutter
flutter_launcher_icons: ^0.13.1 #flutter pub run flutter_launcher_icons
flutter_native_splash: ^2.3.5 #flutter pub run flutter_native_splash:create
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^3.0.1
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
flutter_launcher_icons:
android: "launcher_icon"
ios: true
image_path: "assets/icon/icon.png"
adaptive_icon_background: "assets/icon/icon_back.png"
adaptive_icon_foreground: "assets/icon/icon_fore.png"
flutter_native_splash:
color: '#2A01AD'
image: 'assets/image/splash.png'
color_dark: '#2A01AD'
image_dark: 'assets/image/splash.png'
fullscreen: true
android_12:
icon_background_color: '#2A01AD'
image: 'assets/image/splash.png'
icon_background_color_dark: '#2A01AD'
image_dark: 'assets/image/splash.png'
# The following section is specific to Flutter packages.
flutter:
generate: true #pub get時に多言語対応のファイルが自動生成される
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true #ページ移動の矢印アイコンなどで必要
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
assets:
- assets/image/
- assets/sound/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-02-06
///
library;
import 'package:flutter/material.dart';
import 'package:google_mobile_ads/google_mobile_ads.dart';
import 'package:flutter/foundation.dart' show kIsWeb;
import 'dart:io';
class AdMob {
late BannerAd _adMobBanner;
bool _isAdMob = false;
AdMob() { //constructor
String adBannerUnitId = '';
if (!kIsWeb && Platform.isAndroid) {
//adBannerUnitId = 'ca-app-pub-3940256099942544/6300978111'; //test
adBannerUnitId = 'ca-app-pub-0000000000000000/0000000000';
_isAdMob = true;
} else if (!kIsWeb && Platform.isIOS) {
//adBannerUnitId = 'ca-app-pub-3940256099942544/6300978111'; //test
adBannerUnitId = 'ca-app-pub-0000000000000000/0000000000';
_isAdMob = true;
}
if (_isAdMob) {
_adMobBanner = BannerAd(
adUnitId: adBannerUnitId,
size: AdSize.banner,
request: const AdRequest(),
listener: const BannerAdListener(),
);
}
}
void load() {
if (_isAdMob) {
_adMobBanner.load();
}
}
void dispose() {
if (_isAdMob) {
_adMobBanner.dispose();
}
}
Widget getAdBannerWidget() {
if (_isAdMob) {
return Container(
alignment: Alignment.center,
width: _adMobBanner.size.width.toDouble(),
height: _adMobBanner.size.height.toDouble(),
child: AdWidget(ad: _adMobBanner),
);
} else {
return Container();
}
}
double getAdBannerHeight() {
if (_isAdMob) {
return _adMobBanner.size.height.toDouble();
} else {
return 150; //for web
}
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-01-27
///
library;
import 'package:just_audio/just_audio.dart';
import 'package:taplottery/const_value.dart';
class AudioPlay {
//音を重ねて連続再生できるようにインスタンスを用意しておき、順繰りに使う。
static final List<AudioPlayer> _player01 = [
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
];
static final List<AudioPlayer> _player02 = [
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
AudioPlayer(),
];
int _player01Ptr = 0;
int _player02Ptr = 0;
double _soundVolume = 0.0;
//constructor
AudioPlay() {
constructor();
}
void constructor() async {
for (int i = 0; i < _player01.length; i++) {
await _player01[i].setVolume(0);
await _player01[i].setAsset(ConstValue.audioResult);
}
for (int i = 0; i < _player02.length; i++) {
await _player02[i].setVolume(0);
await _player02[i].setAsset(ConstValue.audioTap);
}
playZero();
}
void dispose() {
for (int i = 0; i < _player01.length; i++) {
_player01[i].dispose();
}
for (int i = 0; i < _player02.length; i++) {
_player02[i].dispose();
}
}
//getter
double get soundVolume {
return _soundVolume;
}
//setter
set soundVolume(double vol) {
_soundVolume = vol;
}
//最初に音が鳴らないのを回避する方法
void playZero() async {
AudioPlayer ap = AudioPlayer();
await ap.setAsset(ConstValue.audioZero);
await ap.load();
await ap.play();
}
//
void play01() async {
if (_soundVolume == 0) {
return;
}
_player01Ptr += 1;
if (_player01Ptr >= _player01.length) {
_player01Ptr = 0;
}
await _player01[_player01Ptr].setVolume(_soundVolume * 0.7);
await _player01[_player01Ptr].pause();
await _player01[_player01Ptr].seek(Duration.zero);
await _player01[_player01Ptr].play();
}
void play02() async {
if (_soundVolume == 0) {
return;
}
_player02Ptr += 1;
if (_player02Ptr >= _player02.length) {
_player02Ptr = 0;
}
await _player02[_player02Ptr].setVolume(_soundVolume);
await _player02[_player02Ptr].pause();
await _player02[_player02Ptr].seek(Duration.zero);
await _player02[_player02Ptr].play();
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-10-15
///
library;
import 'package:flutter/material.dart';
class ConstValue {
//pref
static const String prefLanguageCode = 'languageCode';
static const String prefCountdownTime = 'countdownTime';
static const String prefResultDisplayDuration = 'resultDisplayDuration';
static const String prefSoundVolume = 'soundVolume';
static const String prefBackgroundImageNumber = 'backgroundImageNumber';
//image
static const String imageSpace1 = 'assets/image/space1.webp';
static const List<String> imageBackGrounds = [
'assets/image/bg1.webp',
'assets/image/bg2.webp',
'assets/image/bg3.webp',
'assets/image/bg4.webp',
'assets/image/bg5.webp',
'assets/image/bg6.webp',
'assets/image/bg7.webp',
'assets/image/bg8.webp',
'assets/image/bg9.webp',
'assets/image/bg10.webp',
];
static const String imageNumberNull = 'assets/image/number_null.webp';
static const String imageNumber0 = 'assets/image/number0.webp';
static const String imageNumber1 = 'assets/image/number1.webp';
static const String imageNumber2 = 'assets/image/number2.webp';
static const String imageNumber3 = 'assets/image/number3.webp';
static const String imageNumber4 = 'assets/image/number4.webp';
static const String imageNumber5 = 'assets/image/number5.webp';
static const String imageNumber6 = 'assets/image/number6.webp';
static const String imageNumber7 = 'assets/image/number7.webp';
static const String imageNumber8 = 'assets/image/number8.webp';
static const String imageNumber9 = 'assets/image/number9.webp';
static const String imageRing1 = 'assets/image/ring1_blue1.svg';
static const String imageRing2 = 'assets/image/ring1_blue2.svg';
static const String imageRing3 = 'assets/image/ring1_blue3.svg';
static const String imageRing4 = 'assets/image/ring1_blue4.svg';
static const String imageFire = 'assets/image/ring1_fire.svg';
static const List<String> imageNumbers = [
imageNumberNull,
imageNumber1,
imageNumber2,
imageNumber3,
imageNumber4,
imageNumber5,
imageNumber6,
imageNumber7,
imageNumber8,
imageNumber9,
];
//color
static const Color colorButtonBack = Color.fromARGB(60, 0,0,0);
static const Color colorButtonFore = Color.fromARGB(255, 255, 255, 255);
static const Color colorBack = Color.fromARGB(100, 42,1,173);
static const Color colorSettingAccent = Color.fromARGB(255, 76,43,164);
//sound
static const String audioZero = 'assets/sound/zero.wav'; //無音1秒
static const String audioTap = 'assets/sound/piko.wav';
static const String audioResult = 'assets/sound/bigo.wav';
//string
static const Map<String,String> languageCode = {
'en': 'English',
'bg': 'български език',
'cs': 'Čeština',
'da': 'dansk',
'de': 'Deutsch',
'el': 'Ελληνικά',
'es': 'Español',
'et': 'eesti keel',
'fi': 'Suomen kieli',
'fr': 'Français',
'hu': 'magyar nyelv',
'it': 'Italiano',
'ja': '日本語',
'lt': 'lietuvių kalba',
'lv': 'Latviešu',
'nl': 'Nederlands',
'pl': 'Polski',
'pt': 'Português',
'ro': 'limba română',
'ru': 'русский',
'sk': 'Slovenčina',
'sv': 'svenska',
'th': 'ภาษาไทย',
'zh': '中文',
};
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-01-27
///
library;
import 'package:taplottery/preferences.dart';
class LanguageState {
static String _languageCode = 'en';
//言語コードを記録
static Future<void> setLanguageCode(String str) async {
_languageCode = str;
await Preferences.setLanguageCode(_languageCode);
}
//言語コードを返す
static Future<String> getLanguageCode() async {
_languageCode = await Preferences.getLanguageCode() ?? 'en';
return _languageCode;
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-10-02
///
library;
import 'dart:async';
import 'dart:math';
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';
import 'package:package_info_plus/package_info_plus.dart';
import 'package:flutter_gen/gen_l10n/app_localizations.dart';
import 'package:google_mobile_ads/google_mobile_ads.dart' if (dart.library.html) 'empty.dart';
import 'package:flutter_svg/flutter_svg.dart';
import 'package:flutter/foundation.dart' show kIsWeb;
//自身で作成したclassを読み込む
import 'package:taplottery/const_value.dart';
import 'package:taplottery/language_state.dart';
import 'package:taplottery/version_state.dart';
import 'package:taplottery/setting.dart';
import 'package:taplottery/ad_mob.dart';
import 'package:taplottery/page_state.dart';
import 'package:taplottery/preferences.dart';
import 'package:taplottery/tap_position.dart';
import 'package:taplottery/audio_play.dart';
import 'package:taplottery/play_mode.dart';
void main() {
//MobileAds.instance.initialize(); ここに入れると進行しなかった
runApp(const MainApp());
}
class MainApp extends StatefulWidget { //statefulに変更して言語変更に対応
const MainApp({super.key});
@override
State<MainApp> createState() => _MainAppState();
}
class _MainAppState extends State<MainApp> {
Locale localeLanguage = const Locale('en');
@override
Widget build(BuildContext context) {
if (kIsWeb == false) {
MobileAds.instance.initialize();
}
return MaterialApp(
debugShowCheckedModeBanner: false,
localizationsDelegates: AppLocalizations.localizationsDelegates, //多言語化
supportedLocales: AppLocalizations.supportedLocales, //自動で言語リストを生成
locale: localeLanguage,
home: const MainHomePage(),
);
}
}
class MainHomePage extends StatefulWidget {
const MainHomePage({super.key});
@override
State<MainHomePage> createState() => _MainHomePageState();
}
class _MainHomePageState extends State<MainHomePage> with SingleTickerProviderStateMixin {
final AdMob _adMob = AdMob(); //広告表示
final AudioPlay _audioPlay = AudioPlay(); //広告表示
int _countdownTime = 5; //0までカウントダウンされる秒数
int _resultDisplayDuration = 5; //結果表示秒数
int _countdownSubtraction = 0; //_countdownTimeが代入されて実際にカウントダウンされる
double _screenWidth = 0; //画面幅
double _screenHeight = 0; //画面高さ
double _bgImageSize = 0; //背景画像サイズ
double _bgImageAngle = 0; //背景画像回転角度
String _imageCountdownNumber = ConstValue.imageNumberNull; //カウントダウン画像
double _countdownScale = 3; //カウントダウン画像の拡大率
double _countdownOpacity = 0; //カウントダウン画像の非透明度
int _timerCount = 30; //Timerで処理される1秒間の数
List<TapPosition> _tapPositions = []; //タップ位置
TapPosition _lastTapPosition = TapPosition(0,0); //最後にタップされた位置
PlayMode _playMode = PlayMode.ready; //現在の状況
int _backgroundImageNumber = 0;
//アプリのバージョン取得
void _getVersion() async {
PackageInfo packageInfo = await PackageInfo.fromPlatform();
setState(() {
VersionState.versionSave(packageInfo.version);
});
}
//言語準備
void _getCurrentLocale() async {
Locale locale = Locale(await LanguageState.getLanguageCode());
if (mounted) { //Widgetが存在する。Widgetが存在しない時の実行によるエラーを回避する為。
context.findAncestorStateOfType<_MainAppState>()!
..localeLanguage = locale
..setState(() {});
}
}
//ページ起動開始時に一度だけ呼ばれる
@override
void initState() {
super.initState();
_getVersion();
_getCurrentLocale();
LanguageState.getLanguageCode();
_adMob.load();
_audioPlay.playZero();
(() async {
await Preferences.initial();
_countdownTime = Preferences.countdownTime;
_resultDisplayDuration = Preferences.resultDisplayDuration;
_audioPlay.soundVolume = Preferences.soundVolume;
_backgroundImageNumber = Preferences.backgroundImageNumber;
Timer.periodic(const Duration(milliseconds: (1000 ~/ 30)), (timer) {
setState(() {
_countdown();
_bgImageAngle -= 0.002;
if (_bgImageAngle < -314159265) {
_bgImageAngle = 0;
}
});
});
setState(() {});
})();
}
//ページ終了時に一度だけ呼ばれる
@override
void dispose() {
PageState.setCurrentPage('');
_adMob.dispose();
super.dispose();
}
//画面全体
@override
Widget build(BuildContext context) {
_screenWidth = MediaQuery.of(context).size.width;
_screenHeight = MediaQuery.of(context).size.height;
_bgImageSize = max(_screenWidth,_screenHeight);
return Container(
decoration: _decoration(),
child: Scaffold(
backgroundColor: Colors.transparent, //Scaffoldの背景に画像を引いているのでここは透明
appBar: AppBar(
backgroundColor: ConstValue.colorBack,
//タイトル表示
title: const Text('Tap lottery',
style: TextStyle(
color: ConstValue.colorButtonFore,
fontSize: 15.0,
)
),
//設定ボタン
actions: <Widget>[
TextButton(
onPressed: () async {
bool? ret = await Navigator.of(context).push(
MaterialPageRoute<bool>(
builder: (context) => const SettingPage(),
),
);
//awaitで呼び出しているので、settingから戻ったら以下が実行される。
if (ret!) { //設定で適用だった場合
_getCurrentLocale();
_countdownTime = Preferences.countdownTime;
_resultDisplayDuration = Preferences.resultDisplayDuration;
_audioPlay.soundVolume = Preferences.soundVolume;
_backgroundImageNumber = Preferences.backgroundImageNumber;
setState(() {});
}
},
child: Text(
AppLocalizations.of(context)!.setting,
style: const TextStyle(
color: ConstValue.colorButtonFore,
)
)
)
]
),
body: SafeArea(
child: Column(children:[
Expanded(
child: RawGestureDetector(
gestures: {
MultiTapGestureRecognizer: GestureRecognizerFactoryWithHandlers<MultiTapGestureRecognizer>(
() => MultiTapGestureRecognizer(),
(MultiTapGestureRecognizer instance) {
instance.onTapDown = (pointer, details) {
_onTapDown(details);
};
},
),
},
child: Stack(children:[
_background(),
Container(
alignment: Alignment.center,
child: Opacity(
opacity: _countdownOpacity,
child: Transform.scale(
scale: _countdownScale,
child: Image.asset(
_imageCountdownNumber,
),
)
)
),
Stack(children:_tapCircles()),
])
)
),
//広告
Padding(
padding: const EdgeInsets.only(top: 10, left: 0, right: 0, bottom: 0),
child: SizedBox(
width: double.infinity,
child: _adMob.getAdBannerWidget(),
)
)
])
)
)
);
}
Decoration _decoration() {
return const BoxDecoration(
image: DecorationImage(
image: AssetImage(ConstValue.imageSpace1),
fit: BoxFit.cover,
),
);
}
Widget _background() {
return Transform.rotate(
angle: _bgImageAngle,
child: Transform.scale(
scale: 2.4,
child: Image.asset(
ConstValue.imageBackGrounds[_backgroundImageNumber],
width: _bgImageSize,
height: _bgImageSize,
),
),
);
}
//タップされた位置に円を表示
List<Widget> _tapCircles() {
if (_tapPositions.isEmpty) {
return [Container()];
}
const double widthRatio = 0.3;
List<Widget> circles = [];
circles.add(Container());
if (_playMode == PlayMode.judgeDraw) {
TapPosition tapPosition = _tapPositions[0];
Widget circle5 = Positioned(
left: tapPosition.x - _screenWidth * widthRatio / 2,
top: tapPosition.y - _screenWidth * widthRatio / 2,
child: Transform.rotate(
angle: _bgImageAngle * 35,
child: Transform.scale(
scale: 1 + (_bgImageAngle % 0.04 - 0.02).abs() * 20,
child: Opacity(
opacity: 0.5,
child: SvgPicture.asset(
ConstValue.imageFire,
width: _screenWidth * widthRatio,
height: _screenWidth * widthRatio,
)
)
)
)
);
circles.add(circle5);
}
if (_playMode == PlayMode.countdown || _playMode == PlayMode.judgeDraw) {
for (TapPosition tapPosition in _tapPositions) {
Widget circle1 = Positioned(
left: tapPosition.x - _screenWidth * widthRatio / 2,
top: tapPosition.y - _screenWidth * widthRatio / 2,
child: Transform.rotate(
angle: _bgImageAngle * 25,
child: SvgPicture.asset(
ConstValue.imageRing1,
width: _screenWidth * widthRatio,
height: _screenWidth * widthRatio,
)
)
);
Widget circle2 = Positioned(
left: tapPosition.x - _screenWidth * widthRatio / 2,
top: tapPosition.y - _screenWidth * widthRatio / 2,
child: Transform.rotate(
angle: _bgImageAngle * 60,
child: SvgPicture.asset(
ConstValue.imageRing2,
width: _screenWidth * widthRatio,
height: _screenWidth * widthRatio,
)
)
);
Widget circle3 = Positioned(
left: tapPosition.x - _screenWidth * widthRatio / 2,
top: tapPosition.y - _screenWidth * widthRatio / 2,
child: Transform.rotate(
angle: _bgImageAngle * -50,
child: SvgPicture.asset(
ConstValue.imageRing3,
width: _screenWidth * widthRatio,
height: _screenWidth * widthRatio,
)
)
);
Widget circle4 = Positioned(
left: tapPosition.x - _screenWidth * widthRatio / 2,
top: tapPosition.y - _screenWidth * widthRatio / 2,
child: Transform.rotate(
angle: _bgImageAngle * -100,
child: SvgPicture.asset(
ConstValue.imageRing4,
width: _screenWidth * widthRatio,
height: _screenWidth * widthRatio,
)
)
);
circles.add(circle1);
circles.add(circle2);
circles.add(circle3);
circles.add(circle4);
}
}
return circles;
}
//タップされたときの処理
void _onTapDown(TapDownDetails details) {
if (_playMode == PlayMode.ready || _playMode == PlayMode.countdown) {
_lastTapPosition = TapPosition(details.localPosition.dx.toInt(), details.localPosition.dy.toInt());
_tapPositions.add(_lastTapPosition);
_countdownSubtraction = _countdownTime;
_timerCount = 30;
_playMode = PlayMode.countdown;
_audioPlay.play02();
}
}
//Timerで定期実行
void _countdown() {
//カウントダウン終了時または結果表示時
if (_countdownSubtraction == 0) {
if (_playMode == PlayMode.judgeStart) { //結果表示
_judge();
}
return;
}
//タイミングがずれる時の処理
_playMode = PlayMode.countdown;
if (_tapPositions.isEmpty) {
//タイミングによってはEmptyになってしまうので位置情報を入れ直す
_tapPositions = [_lastTapPosition];
}
//数字画像を切り替え
if (_timerCount == 30) {
_imageCountdownNumber = ConstValue.imageNumbers[_countdownSubtraction];
}
_timerCount -= 1;
if (_timerCount <= 0) {
_timerCount = 30;
_countdownSubtraction -= 1;
if (_countdownSubtraction == 0) {
_imageCountdownNumber = ConstValue.imageNumbers[0];
_playMode = PlayMode.judgeStart;
}
}
_countdownScale = 1 + (0.1 * (_timerCount / 30));
if (_timerCount >= 20) {
_countdownOpacity = (30 - _timerCount) / 10;
} else if (_timerCount <= 5) {
_countdownOpacity = _timerCount / 5;
} else {
_countdownOpacity = 1;
}
}
//結果表示
void _judge() {
if (_tapPositions.isEmpty) {
_playMode = PlayMode.ready;
return;
}
if (_playMode == PlayMode.judgeStart) {
_playMode = PlayMode.judgeDraw;
_tapPositions.shuffle();
TapPosition choice = _tapPositions[0];
_tapPositions = [choice];
_audioPlay.play01();
Future.delayed(Duration(seconds: _resultDisplayDuration), () {
_tapPositions = [];
_playMode = PlayMode.ready;
});
}
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-10-05
///
library;
//現在のページを記録。initStateでタイミングが合わない時にbuild内で一度だけ実行させるために使用。
class PageState {
static String _currentPage = '';
static void setCurrentPage(String str) {
_currentPage = str;
}
static String getCurrentPage() {
return _currentPage;
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-10-15
///
library;
enum PlayMode {
ready, //準備中
countdown, //カウントダウン中
judgeStart, //結果表示開始
judgeDraw, //結果表示中
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-10-26
///
library;
import 'package:shared_preferences/shared_preferences.dart';
import 'package:taplottery/const_value.dart';
//デバイスに情報を保存
class Preferences {
static bool ready = false;
//この値は常に最新にしておく
static String _languageCode = '';
static int _countdownTime = 5;
static int _resultDisplayDuration = 5;
static double _soundVolume = 1.0;
static int _backgroundImageNumber = 0;
static String get languageCode {
return _languageCode;
}
static int get countdownTime {
return _countdownTime;
}
static int get resultDisplayDuration {
return _resultDisplayDuration;
}
static double get soundVolume {
return _soundVolume;
}
static int get backgroundImageNumber {
return _backgroundImageNumber;
}
static Future<void> initial() async {
_languageCode = await getLanguageCode();
_countdownTime = await getCountdownTime();
_resultDisplayDuration = await getResultDisplayDuration();
_soundVolume = await getSoundVolume();
_backgroundImageNumber = await getBackgroundImageNumber();
ready = true;
}
//----------------------------
//言語コード
static Future<void> setLanguageCode(String str) async {
_languageCode = str;
final SharedPreferences prefs = await SharedPreferences.getInstance();
await prefs.setString(ConstValue.prefLanguageCode, str);
}
static Future<String> getLanguageCode() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final String str = prefs.getString(ConstValue.prefLanguageCode) ?? 'en';
return str;
}
//----------------------------
//カウントダウン時間
static Future<void> setCountdownTime(int num) async {
_countdownTime = num;
final SharedPreferences prefs = await SharedPreferences.getInstance();
await prefs.setInt(ConstValue.prefCountdownTime, num);
}
static Future<int> getCountdownTime() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final int num = prefs.getInt(ConstValue.prefCountdownTime) ?? 5;
return num;
}
//----------------------------
//結果表示時間
static Future<void> setResultDisplayDuration(int num) async {
_resultDisplayDuration = num;
final SharedPreferences prefs = await SharedPreferences.getInstance();
await prefs.setInt(ConstValue.prefResultDisplayDuration, num);
}
static Future<int> getResultDisplayDuration() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final int num = prefs.getInt(ConstValue.prefResultDisplayDuration) ?? 5;
return num;
}
//----------------------------
//効果音音量
static Future<void> setSoundVolume(double num) async {
_soundVolume = num;
final SharedPreferences prefs = await SharedPreferences.getInstance();
await prefs.setDouble(ConstValue.prefSoundVolume, num);
}
static Future<double> getSoundVolume() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final double num = prefs.getDouble(ConstValue.prefSoundVolume) ?? 1.0;
return num;
}
//----------------------------
//背景画像番号
static Future<void> setBackgroundImageNumber(int num) async {
_backgroundImageNumber = num;
final SharedPreferences prefs = await SharedPreferences.getInstance();
await prefs.setInt(ConstValue.prefBackgroundImageNumber, num);
}
static Future<int> getBackgroundImageNumber() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
final int num = prefs.getInt(ConstValue.prefBackgroundImageNumber) ?? 0;
return num;
}
//----------------------------
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-10-15
///
library;
import 'package:flutter/material.dart';
import 'package:flutter_gen/gen_l10n/app_localizations.dart';
import 'package:taplottery/const_value.dart';
import 'package:taplottery/preferences.dart';
import 'package:taplottery/language_state.dart';
import 'package:taplottery/version_state.dart';
import 'package:taplottery/ad_mob.dart';
import 'package:taplottery/page_state.dart';
class SettingPage extends StatefulWidget {
const SettingPage({super.key});
@override
State<SettingPage> createState() => _SettingPageState();
}
class _SettingPageState extends State<SettingPage> {
final AdMob _adMob = AdMob(); //広告
//これら変数はUIへの表示や入力の為に一時的に使用される。
String _languageKey = ''; //言語コード 'en'
String _languageValue = '';
int _countdownTime = 5;
int _resultDisplayDuration = 5;
double _soundVolume = 0.0;
int _backgroundImageNumber = 0;
//ページ起動時に一度だけ実行される
@override
void initState() {
super.initState();
_adMob.load();
}
//ページ終了時に一度だけ実行される
@override
void dispose() {
PageState.setCurrentPage('');
_adMob.dispose();
super.dispose();
}
//ページ描画
@override
Widget build(BuildContext context) {
//このページが開いたときに一度だけ実行される処理を記述。initStateではタイミングが合わない為。
if (PageState.getCurrentPage() != 'setting') {
PageState.setCurrentPage('setting');
(() async {
_languageKey = await LanguageState.getLanguageCode();
_languageValue = ConstValue.languageCode[_languageKey] ?? '';
await Preferences.initial();
_countdownTime = Preferences.countdownTime;
_resultDisplayDuration = Preferences.resultDisplayDuration;
_soundVolume = Preferences.soundVolume;
_backgroundImageNumber = Preferences.backgroundImageNumber;
setState((){});
})();
}
return Scaffold(
appBar: AppBar(
centerTitle: true,
elevation: 0,
//設定キャンセルボタン
leading: IconButton(
icon: const Icon(Icons.close),
onPressed: () {
Navigator.of(context).pop(false); //falseを返す
},
),
title: Text(AppLocalizations.of(context)!.setting),
foregroundColor: const Color.fromRGBO(255,255,255,1),
backgroundColor: ConstValue.colorSettingAccent,
actions: [
//設定OKボタン
IconButton(
icon: const Icon(Icons.check),
onPressed: () async {
await LanguageState.setLanguageCode(_languageKey);
await Preferences.setCountdownTime(_countdownTime);
await Preferences.setResultDisplayDuration(_resultDisplayDuration);
await Preferences.setSoundVolume(_soundVolume);
await Preferences.setBackgroundImageNumber(_backgroundImageNumber);
if (!mounted) {
return;
}
Navigator.of(context).pop(true); //trueを返す
},
),
],
),
body: Column(children:[
Expanded(
child: GestureDetector(
onTap: () => FocusScope.of(context).unfocus(), //背景タップでキーボードを仕舞う
child: SingleChildScrollView(
child: Padding(
padding: const EdgeInsets.all(20),
child: Column(children: [
Padding(
padding: const EdgeInsets.only(top: 18, left: 16, right: 16, bottom: 0),
child: Row(children: [
Text(AppLocalizations.of(context)!.countdownTime,style: const TextStyle(fontSize: 16)),
const Spacer(),
])
),
Padding(
padding: const EdgeInsets.only(top: 0, left: 16, right: 16, bottom: 6),
child: Row(children: <Widget>[
Text(_countdownTime.toString()),
Expanded(
child: Slider(
value: _countdownTime.toDouble(),
min: 1,
max: 9,
divisions: 8,
onChanged: (double value) {
setState(() {
_countdownTime = value.toInt();
});
}
)
)
])
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 18, left: 16, right: 16, bottom: 0),
child: Row(children: [
Text(AppLocalizations.of(context)!.resultDisplayDuration,style: const TextStyle(fontSize: 16)),
const Spacer(),
])
),
Padding(
padding: const EdgeInsets.only(top: 0, left: 16, right: 16, bottom: 6),
child: Row(children: <Widget>[
Text(_resultDisplayDuration.toString()),
Expanded(
child: Slider(
value: _resultDisplayDuration.toDouble(),
min: 1,
max: 9,
divisions: 8,
onChanged: (double value) {
setState(() {
_resultDisplayDuration = value.toInt();
});
}
)
)
])
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 18, left: 16, right: 16, bottom: 0),
child: Row(children: [
Text(AppLocalizations.of(context)!.soundVolume,style: const TextStyle(fontSize: 16)),
const Spacer(),
])
),
Padding(
padding: const EdgeInsets.only(top: 0, left: 16, right: 16, bottom: 6),
child: Row(children: <Widget>[
Text(_soundVolume.toString()),
Expanded(
child: Slider(
value: _soundVolume,
min: 0.0,
max: 1.0,
divisions: 10,
onChanged: (double value) {
setState(() {
_soundVolume = value;
});
}
)
)
])
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 18, left: 16, right: 16, bottom: 0),
child: Row(children: [
Text(AppLocalizations.of(context)!.backgroundImageNumber,style: const TextStyle(fontSize: 16)),
const Spacer(),
])
),
Padding(
padding: const EdgeInsets.only(top: 0, left: 16, right: 16, bottom: 6),
child: Row(children: <Widget>[
Text(_backgroundImageNumber.toString()),
Expanded(
child: Slider(
value: _backgroundImageNumber.toDouble(),
min: 0,
max: 9,
divisions: 9,
onChanged: (double value) {
setState(() {
_backgroundImageNumber = value.toInt();
});
}
)
)
])
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 18, left: 0, right: 0, bottom: 0),
child: Row(children:[
const SizedBox(width:16),
Text(AppLocalizations.of(context)!.language,
style: const TextStyle(
fontSize: 16,
)
),
const Spacer(),
])
),
Padding(
padding: const EdgeInsets.only(top: 12, left: 0, right: 0, bottom: 18),
child: Table(
children: <TableRow>[
TableRow(children: <Widget>[
_languageTableCell(0),
_languageTableCell(1),
]),
TableRow(children: <Widget>[
_languageTableCell(2),
_languageTableCell(3),
]),
TableRow(children: <Widget>[
_languageTableCell(4),
_languageTableCell(5),
]),
TableRow(children: <Widget>[
_languageTableCell(6),
_languageTableCell(7),
]),
TableRow(children: <Widget>[
_languageTableCell(8),
_languageTableCell(9),
]),
TableRow(children: <Widget>[
_languageTableCell(10),
_languageTableCell(11),
]),
TableRow(children: <Widget>[
_languageTableCell(12),
_languageTableCell(13),
]),
TableRow(children: <Widget>[
_languageTableCell(14),
_languageTableCell(15),
]),
TableRow(children: <Widget>[
_languageTableCell(16),
_languageTableCell(17),
]),
TableRow(children: <Widget>[
_languageTableCell(18),
_languageTableCell(19),
]),
TableRow(children: <Widget>[
_languageTableCell(20),
_languageTableCell(21),
]),
TableRow(children: <Widget>[
_languageTableCell(22),
_languageTableCell(23),
]),
]
),
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 24, left: 0, right: 0, bottom: 24),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children:[
Text(AppLocalizations.of(context)!.usage1),
const SizedBox(height:15),
Text(AppLocalizations.of(context)!.usage2),
const SizedBox(height:15),
Text(AppLocalizations.of(context)!.usage3),
const SizedBox(height:15),
Text(AppLocalizations.of(context)!.usage4),
]
),
),
_border(),
Padding(
padding: const EdgeInsets.only(top: 24, left: 0, right: 0, bottom: 36),
child: SizedBox(
child: Text('version ${VersionState.versionLoad()}',
style: const TextStyle(
fontSize: 10,
),
),
),
),
]),
),
),
),
),
Padding(
padding: const EdgeInsets.only(top: 10, left: 0, right: 0, bottom: 0),
child: SizedBox(
width: double.infinity,
child: _adMob.getAdBannerWidget(),
),
),
]),
);
}
//UIの仕切り用ボーダーライン
Widget _border() {
return Container(
decoration: BoxDecoration(
border: Border(
top: BorderSide(
color: Colors.grey.shade300,
width: 1,
),
),
),
);
}
//言語一覧表示
TableCell _languageTableCell(int index) {
return TableCell(
child: RadioListTile(
visualDensity: const VisualDensity(horizontal: VisualDensity.minimumDensity,vertical: VisualDensity.minimumDensity),
contentPadding: EdgeInsets.zero,
title: Text(ConstValue.languageCode.values.elementAt(index)),
value: ConstValue.languageCode.values.elementAt(index),
groupValue: _languageValue,
onChanged: (String? value) {
setState(() {
_languageValue = value ?? '';
_languageKey = ConstValue.languageCode.keys.elementAt(index);
});
},
),
);
}
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-10-27
///
library;
class TapPosition {
int x;
int y;
TapPosition(this.x, this.y);
}
///
/// @author akira ohmachi
/// @copyright ao-system, Inc.
/// @date 2023-01-27
///
library;
class VersionState {
static String _version = '';
//バージョンを記録
static void versionSave(String str) {
_version = str;
}
//バージョンを返す
static String versionLoad() {
return _version;
}
}
{
"@@locale":"bg",
"@locale": {
"description": "ブルガリア"
},
"setting": "Настройка",
"countdownTime": "Време за обратно броене",
"resultDisplayDuration": "Продължителност на показване на резултата",
"soundVolume": "Сила на звука на звуковия ефект",
"backgroundImageNumber": "Фоново изображение",
"language": "език",
"usage1": "Един човек ще бъде избран чрез теглене на жребий от няколко души.",
"usage2": "Докоснете и задръжте екрана с няколко души. Резултатите от лотарията ще бъдат показани след края на обратното броене.",
"usage3": "Можете да участвате в лотарията по време на обратното броене.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"cs",
"@locale": {
"description": "チェコ"
},
"setting": "Nastavení",
"countdownTime": "Čas odpočítávání",
"resultDisplayDuration": "Trvání zobrazení výsledku",
"soundVolume": "Hlasitost zvukového efektu",
"backgroundImageNumber": "Obrázek na pozadí",
"language": "Jazyk",
"usage1": "Jedna osoba bude vybrána losováním z více lidí.",
"usage2": "Dotkněte se a podržte obrazovku s více lidmi. Výsledky loterie se zobrazí po skončení odpočítávání.",
"usage3": "Během odpočítávání se můžete zúčastnit loterie.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"da",
"@locale": {
"description": "デンマーク"
},
"setting": "Indstilling",
"countdownTime": "Nedtællingstid",
"resultDisplayDuration": "Resultatvisningsvarighed",
"soundVolume": "Lydeffekt lydstyrke",
"backgroundImageNumber": "Baggrundsbillede",
"language": "Sprog",
"usage1": "En person vil blive udvalgt ved lodtrækning blandt flere personer.",
"usage2": "Tryk og hold på skærmen med flere personer. Lotteriresultaterne vil blive vist efter nedtællingen er slut.",
"usage3": "Du kan deltage i lotteriet under nedtællingen.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"de",
"@locale": {
"description": "ドイツ"
},
"setting": "Einstellung",
"countdownTime": "Countdown-Zeit",
"resultDisplayDuration": "Dauer der Ergebnisanzeige",
"soundVolume": "Lautstärke des Soundeffekts",
"backgroundImageNumber": "Hintergrundbild",
"language": "Sprache",
"usage1": "Aus mehreren Personen wird eine Person ausgelost.",
"usage2": "Berühren und halten Sie den Bildschirm mit mehreren Personen. Die Lotterieergebnisse werden nach Ablauf des Countdowns angezeigt.",
"usage3": "Während des Countdowns können Sie an der Verlosung teilnehmen.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"el",
"@locale": {
"description": "ギリシャ"
},
"setting": "Σύνθεση",
"countdownTime": "Ώρα αντίστροφης μέτρησης",
"resultDisplayDuration": "Διάρκεια εμφάνισης αποτελεσμάτων",
"soundVolume": "Ένταση ήχου εφέ",
"backgroundImageNumber": "Εικόνα φόντου",
"language": "Γλώσσα",
"usage1": "Ένα άτομο θα επιλεγεί με κλήρωση από πολλά άτομα.",
"usage2": "Αγγίξτε παρατεταμένα την οθόνη με πολλά άτομα. Τα αποτελέσματα της κλήρωσης θα εμφανιστούν μετά το τέλος της αντίστροφης μέτρησης.",
"usage3": "Μπορείτε να συμμετάσχετε στην κλήρωση κατά τη διάρκεια της αντίστροφης μέτρησης.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"en",
"@locale": {
"description": "英語"
},
"setting": "Setting",
"countdownTime": "Countdown Time",
"resultDisplayDuration": "Result display duration",
"soundVolume": "Sound Effect Volume",
"backgroundImageNumber": "Background image",
"language": "Language",
"usage1": "One person will be selected by drawing lots from multiple people.",
"usage2": "Touch and hold the screen with multiple people. The lottery results will be displayed after the countdown ends.",
"usage3": "You can participate in the lottery during the countdown.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"es",
"@locale": {
"description": "スペイン"
},
"setting": "Configuración",
"countdownTime": "Tiempo de cuenta regresiva",
"resultDisplayDuration": "Duración de la visualización de resultados",
"soundVolume": "Volumen del efecto de sonido",
"backgroundImageNumber": "Imagen de fondo",
"language": "Idioma",
"usage1": "Se seleccionará una persona mediante sorteo entre varias personas.",
"usage2": "Toque y mantenga presionada la pantalla con varias personas. Los resultados de la lotería se mostrarán una vez que finalice la cuenta regresiva.",
"usage3": "Puedes participar en la lotería durante la cuenta atrás.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"et",
"@locale": {
"description": "エストニア"
},
"setting": "Seadistamine",
"countdownTime": "Loendusaeg",
"resultDisplayDuration": "Tulemuse kuvamise kestus",
"soundVolume": "Heliefekti helitugevus",
"backgroundImageNumber": "Taustapilt",
"language": "Keel",
"usage1": "Üks inimene valitakse loosi teel mitme inimese seast.",
"usage2": "Puudutage ja hoidke ekraani koos mitme inimesega. Loterii tulemused kuvatakse pärast loenduse lõppu.",
"usage3": "Loosis saab osaleda loenduse ajal.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"fi",
"@locale": {
"description": "フィンランド"
},
"setting": "Asetus",
"countdownTime": "Lähtölaskenta aika",
"resultDisplayDuration": "Tuloksen näytön kesto",
"soundVolume": "Äänitehosteen äänenvoimakkuus",
"backgroundImageNumber": "Taustakuva",
"language": "Kieli",
"usage1": "Yksi henkilö valitaan arpomalla useiden henkilöiden kesken.",
"usage2": "Kosketa ja pidä näyttöä painettuna useiden ihmisten kanssa. Lottotulokset näkyvät lähtölaskennan päätyttyä.",
"usage3": "Voit osallistua arvontaan lähtölaskennan aikana.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"fr",
"@locale": {
"description": "フランス"
},
"setting": "Paramètre",
"countdownTime": "Temps de compte à rebours",
"resultDisplayDuration": "Durée d'affichage des résultats",
"soundVolume": "Volume des effets sonores",
"backgroundImageNumber": "Image de fond",
"language": "Langue",
"usage1": "Une personne sera sélectionnée par tirage au sort parmi plusieurs personnes.",
"usage2": "Touchez et maintenez l'écran avec plusieurs personnes. Les résultats de la loterie seront affichés une fois le compte à rebours terminé.",
"usage3": "Vous pouvez participer à la loterie pendant le compte à rebours.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"hu",
"@locale": {
"description": "ハンガリー"
},
"setting": "Beállítás",
"countdownTime": "Visszaszámlálás ideje",
"resultDisplayDuration": "Az eredmény megjelenítési időtartama",
"soundVolume": "Hangeffektus hangereje",
"backgroundImageNumber": "Háttérkép",
"language": "Nyelv",
"usage1": "Egy személyt több ember közül sorsolással választanak ki.",
"usage2": "Érintse meg és tartsa lenyomva a képernyőt több emberrel. A sorsolás eredménye a visszaszámlálás után jelenik meg.",
"usage3": "A sorsoláson a visszaszámlálás alatt lehet részt venni.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"it",
"@locale": {
"description": "イタリア"
},
"setting": "Collocamento",
"countdownTime": "Tempo del conto alla rovescia",
"resultDisplayDuration": "Durata della visualizzazione dei risultati",
"soundVolume": "Volume dell'effetto sonoro",
"backgroundImageNumber": "Immagine di sfondo",
"language": "Lingua",
"usage1": "Una persona verrà selezionata mediante estrazione a sorte tra più persone.",
"usage2": "Tocca e tieni premuto lo schermo con più persone. I risultati della lotteria verranno visualizzati al termine del conto alla rovescia.",
"usage3": "Puoi partecipare alla lotteria durante il conto alla rovescia.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"ja",
"@locale": {
"description": "日本"
},
"setting": "設定",
"countdownTime": "抽選時間(秒)",
"resultDisplayDuration": "抽選結果表示時間(秒)",
"soundVolume": "効果音の音量",
"backgroundImageNumber": "背景画像",
"language": "言語",
"usage1": "複数人から抽選して1人を決めます。",
"usage2": "画面を複数人で長押ししたままにします。カウントダウン終了後に抽選結果が表示されます。",
"usage3": "カウントダウン中の抽選に参加できます。",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"lt",
"@locale": {
"description": "リトアニア"
},
"setting": "Nustatymas",
"countdownTime": "Atgalinės atskaitos laikas",
"resultDisplayDuration": "Rezultato rodymo trukmė",
"soundVolume": "Garso efekto garsumas",
"backgroundImageNumber": "Fono vaizdas",
"language": "Kalba",
"usage1": "Vienas asmuo bus atrinktas burtų keliu iš kelių žmonių.",
"usage2": "Palieskite ir palaikykite ekraną su keliais žmonėmis. Loterijos rezultatai bus rodomi pasibaigus atgaliniam skaičiavimui.",
"usage3": "Dalyvauti loterijoje galite laiko skaičiavimo metu.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"lv",
"@locale": {
"description": "ラトビア"
},
"setting": "Iestatījums",
"countdownTime": "Atpakaļskaitīšanas laiks",
"resultDisplayDuration": "Rezultāta parādīšanas ilgums",
"soundVolume": "Skaņas efekta skaļums",
"backgroundImageNumber": "Fona attēls",
"language": "Valoda",
"usage1": "Viena persona tiks izvēlēta, izlozējot no vairākiem cilvēkiem.",
"usage2": "Pieskarieties ekrānam un turiet to kopā ar vairākiem cilvēkiem. Loterijas rezultāti tiks parādīti pēc laika atskaites beigām.",
"usage3": "Loterijā var piedalīties laika atskaites laikā.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"nl",
"@locale": {
"description": "オランダ"
},
"setting": "Instelling",
"countdownTime": "Afteltijd",
"resultDisplayDuration": "Weergaveduur resultaat",
"soundVolume": "Geluidseffectvolume",
"backgroundImageNumber": "Achtergrond afbeelding",
"language": "Taal",
"usage1": "Door loting uit meerdere personen wordt één persoon geselecteerd.",
"usage2": "Blijf het scherm aanraken met meerdere mensen. De loterijresultaten worden weergegeven nadat het aftellen is afgelopen.",
"usage3": "Tijdens het aftellen kun je meedoen aan de loterij.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"pl",
"@locale": {
"description": "ポーランド"
},
"setting": "Ustawienie",
"countdownTime": "Czas odliczania",
"resultDisplayDuration": "Czas wyświetlania wyniku",
"soundVolume": "Głośność efektu dźwiękowego",
"backgroundImageNumber": "Zdjęcie w tle",
"language": "Język",
"usage1": "Jedna osoba zostanie wybrana w drodze losowania spośród wielu osób.",
"usage2": "Dotknij i przytrzymaj ekran z wieloma osobami. Wyniki loterii zostaną wyświetlone po zakończeniu odliczania.",
"usage3": "Podczas odliczania możesz wziąć udział w loterii.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"pt",
"@locale": {
"description": "ポルトガル"
},
"setting": "Contexto",
"countdownTime": "Tempo de contagem regressiva",
"resultDisplayDuration": "Duração da exibição do resultado",
"soundVolume": "Volume do efeito sonoro",
"backgroundImageNumber": "Imagem de fundo",
"language": "Linguagem",
"usage1": "Uma pessoa será selecionada por sorteio de várias pessoas.",
"usage2": "Toque e segure a tela com várias pessoas. Os resultados da loteria serão exibidos após o término da contagem regressiva.",
"usage3": "Você pode participar da loteria durante a contagem regressiva.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"ro",
"@locale": {
"description": "ルーマニア"
},
"setting": "Setare",
"countdownTime": "Timp de numărătoare inversă",
"resultDisplayDuration": "Durata de afișare a rezultatelor",
"soundVolume": "Volumul efectului sonor",
"backgroundImageNumber": "Imagine de fundal",
"language": "Limba",
"usage1": "O persoană va fi selectată prin tragere la sorți din mai multe persoane.",
"usage2": "Atingeți lung ecranul cu mai multe persoane. Rezultatele loteriei vor fi afișate după încheierea numărătorii inverse.",
"usage3": "Puteți participa la loterie în timpul numărătoarei inverse.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"ru",
"@locale": {
"description": "ロシア"
},
"setting": "Параметр",
"countdownTime": "Время обратного отсчета",
"resultDisplayDuration": "Продолжительность отображения результата",
"soundVolume": "Громкость звукового эффекта",
"backgroundImageNumber": "Изображение на заднем плане",
"language": "Язык",
"usage1": "Один человек будет выбран путем жеребьевки от нескольких человек.",
"usage2": "Коснитесь и удерживайте экран вместе с несколькими людьми. Результаты лотереи будут отображены после завершения обратного отсчета.",
"usage3": "Вы можете принять участие в лотерее во время обратного отсчета.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"sk",
"@locale": {
"description": "スロバキア"
},
"setting": "Nastavenie",
"countdownTime": "Čas odpočítavania",
"resultDisplayDuration": "Trvanie zobrazenia výsledku",
"soundVolume": "Hlasitosť zvukových efektov",
"backgroundImageNumber": "Obrázok na pozadí",
"language": "Jazyk",
"usage1": "Jedna osoba bude vybraná žrebovaním z viacerých ľudí.",
"usage2": "Dotknite sa a podržte obrazovku s viacerými ľuďmi. Výsledky lotérie sa zobrazia po skončení odpočítavania.",
"usage3": "Počas odpočítavania sa môžete zúčastniť lotérie.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"sv",
"@locale": {
"description": "スウェーデン"
},
"setting": "Miljö",
"countdownTime": "Nedräkningstid",
"resultDisplayDuration": "Resultatvisningslängd",
"soundVolume": "Ljudeffektvolym",
"backgroundImageNumber": "Bakgrundsbild",
"language": "Språk",
"usage1": "En person kommer att väljas ut genom lottning från flera personer.",
"usage2": "Tryck och håll på skärmen med flera personer. Lotteriresultatet kommer att visas efter att nedräkningen är slut.",
"usage3": "Du kan delta i lotteriet under nedräkningen.",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"th",
"@locale": {
"description": "タイ"
},
"setting": "การตั้งค่า",
"countdownTime": "เวลานับถอยหลัง",
"resultDisplayDuration": "ระยะเวลาแสดงผล",
"soundVolume": "ระดับเสียงเอฟเฟกต์",
"backgroundImageNumber": "ภาพพื้นหลัง",
"language": "ภาษา",
"usage1": "1 คนจะถูกเลือกโดยการจับสลากจากหลายๆ คน",
"usage2": "แตะหน้าจอค้างไว้พร้อมกันหลายคน ผลลอตเตอรี่จะแสดงหลังการนับถอยหลังสิ้นสุดลง",
"usage3": "คุณสามารถเข้าร่วมการจับสลากได้ในช่วงนับถอยหลัง",
"usage4": "",
"dummy": "dummy"
}
{
"@@locale":"zh",
"@locale": {
"description": "中国"
},
"setting": "环境",
"countdownTime": "倒计时时间",
"resultDisplayDuration": "结果显示时长",
"soundVolume": "音效音量",
"backgroundImageNumber": "背景图",
"language": "语言",
"usage1": "将从多人中抽签选出一名人。",
"usage2": "多人触摸并按住屏幕。 倒计时结束后将显示抽奖结果。",
"usage3": "您可以在倒计时期间参与抽奖。",
"usage4": "",
"dummy": "dummy"
}
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